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authorRiteo <riteo@posteo.net>2022-11-29 12:03:06 +0100
committerRiteo <riteo@posteo.net>2022-12-03 19:23:43 +0100
commit2dd5a792bb95f564574449a0ccbf2ad31bf57e45 (patch)
treecade495cc829c1bf92c1a1f0ce472d018c3fbcb8 /scene/2d/shape_cast_2d.cpp
parentdaf168f4c821980a6a06fde67057f6a14d9e20c6 (diff)
Load X11 dynamically
The loaders have been generated through hpvb's dynload-wrapper, although they had to be heavily handpatched to workaround some already reported issues with it. I added a note to each generated file to account for that. As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11 macro to not let do it that, and handle myself the display loading and screen handling part myself, which wasn't that hard but it's still something worth saying. I plan to improve greatly the X11 backend (including this aspect) but, as the release isn't that far and I'm also working on the Wayland backend, this will do for now, I hope.
Diffstat (limited to 'scene/2d/shape_cast_2d.cpp')
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