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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/screen_button.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/screen_button.h')
-rw-r--r--scene/2d/screen_button.h25
1 files changed, 11 insertions, 14 deletions
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 8ce378c660..d648920b21 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -30,15 +30,15 @@
#define SCREEN_BUTTON_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/rectangle_shape_2d.h"
+#include "scene/resources/texture.h"
class TouchScreenButton : public Node2D {
- GDCLASS(TouchScreenButton,Node2D);
-public:
+ GDCLASS(TouchScreenButton, Node2D);
+public:
enum VisibilityMode {
VISIBILITY_ALWAYS,
VISIBILITY_TOUCHSCREEN_ONLY
@@ -61,34 +61,32 @@ private:
VisibilityMode visibility;
- void _input(const InputEvent& p_Event);
+ void _input(const InputEvent &p_Event);
void _press(int p_finger_pressed);
- void _release(bool p_exiting_tree=false);
+ void _release(bool p_exiting_tree = false);
protected:
-
void _notification(int p_what);
static void _bind_methods();
-public:
-
- void set_texture(const Ref<Texture>& p_texture);
+public:
+ void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
- void set_texture_pressed(const Ref<Texture>& p_texture_pressed);
+ void set_texture_pressed(const Ref<Texture> &p_texture_pressed);
Ref<Texture> get_texture_pressed() const;
- void set_bitmask(const Ref<BitMap>& p_bitmask);
+ void set_bitmask(const Ref<BitMap> &p_bitmask);
Ref<BitMap> get_bitmask() const;
- void set_shape(const Ref<Shape2D>& p_shape);
+ void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
void set_shape_centered(bool p_shape_centered);
bool is_shape_centered() const;
- void set_action(const String& p_action);
+ void set_action(const String &p_action);
String get_action() const;
void set_passby_press(bool p_enable);
@@ -101,7 +99,6 @@ public:
Rect2 get_item_rect() const;
-
TouchScreenButton();
};