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author | PJB3005 <pieterjan.briers@gmail.com> | 2017-12-08 20:14:06 +0100 |
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committer | PJB3005 <pieterjan.briers@gmail.com> | 2017-12-08 20:14:06 +0100 |
commit | cea5078ebe9b54ff3514fdae1cbeb1a17c808bae (patch) | |
tree | 67b58a63a2c6599bf3c3ffc8b9511a0af8d6810f /scene/2d/screen_button.cpp | |
parent | 146bdf031d053d2af771622aa15f70ad04b0720a (diff) |
Fixes TileMap occluder offsets.
This is NOT related to #14388!
This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly.
I tried on all 3 tilemap positioning modes and it seemed to work on every one.
Diffstat (limited to 'scene/2d/screen_button.cpp')
0 files changed, 0 insertions, 0 deletions