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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/screen_button.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/2d/screen_button.cpp')
-rw-r--r--scene/2d/screen_button.cpp372
1 files changed, 372 insertions, 0 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
new file mode 100644
index 0000000000..f386dc63e8
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+++ b/scene/2d/screen_button.cpp
@@ -0,0 +1,372 @@
+/*************************************************************************/
+/* screen_button.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "screen_button.h"
+#include "os/os.h"
+#include "input_map.h"
+#include "os/input.h"
+
+void TouchScreenButton::set_texture(const Ref<Texture>& p_texture) {
+
+ texture=p_texture;
+ update();
+}
+
+Ref<Texture> TouchScreenButton::get_texture() const{
+
+ return texture;
+}
+
+void TouchScreenButton::set_texture_pressed(const Ref<Texture>& p_texture_pressed) {
+
+ texture_pressed=p_texture_pressed;
+ update();
+}
+
+Ref<Texture> TouchScreenButton::get_texture_pressed() const{
+
+ return texture_pressed;
+}
+
+void TouchScreenButton::set_bitmask(const Ref<BitMap>& p_bitmask){
+
+ bitmask=p_bitmask;
+}
+
+Ref<BitMap> TouchScreenButton::get_bitmask() const{
+
+ return bitmask;
+}
+
+void TouchScreenButton::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+ if (!is_inside_scene())
+ return;
+ if (!get_scene()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY)
+ return;
+
+ if (finger_pressed!=-1) {
+
+ if (texture_pressed.is_valid())
+ draw_texture(texture_pressed,Point2());
+ else if (texture.is_valid())
+ draw_texture(texture,Point2());
+
+ } else {
+ if (texture.is_valid())
+ draw_texture(texture,Point2());
+ }
+
+ } break;
+ case NOTIFICATION_ENTER_SCENE: {
+
+ if (!get_scene()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY)
+ return;
+ update();
+ set_process_input(true);
+ if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) {
+ action_id=InputMap::get_singleton()->get_action_id(action);
+ } else {
+ action_id=-1;
+ }
+ } break;
+ }
+}
+
+
+bool TouchScreenButton::is_pressed() const{
+
+ return finger_pressed!=-1;
+}
+
+void TouchScreenButton::set_action(const String& p_action) {
+
+ action=p_action;
+ if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) {
+ action_id=InputMap::get_singleton()->get_action_id(action);
+ } else {
+ action_id=-1;
+ }
+
+}
+
+String TouchScreenButton::get_action() const {
+
+ return action;
+}
+
+void TouchScreenButton::_input(const InputEvent& p_event) {
+
+ if (!get_scene())
+ return;
+
+ if (passby_press) {
+
+ if (p_event.type==InputEvent::SCREEN_TOUCH && !p_event.screen_touch.pressed && finger_pressed==p_event.screen_touch.index) {
+
+ emit_signal("released");
+
+ if (action_id!=-1) {
+
+ Input::get_singleton()->action_release(action);
+ InputEvent ie;
+ ie.type=InputEvent::ACTION;
+ ie.ID=0;
+ ie.action.action=action_id;
+ ie.action.pressed=false;
+ get_scene()->input_event(ie);
+ }
+ finger_pressed=-1;
+
+ update();
+
+ }
+
+ if ((p_event.type==InputEvent::SCREEN_TOUCH && p_event.screen_touch.pressed)|| p_event.type==InputEvent::SCREEN_DRAG) {
+
+ if (finger_pressed==-1 || p_event.screen_touch.index==finger_pressed) {
+
+ Point2 coord = (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
+
+ bool touched=false;
+ if (bitmask.is_valid()) {
+
+ if (Rect2(Point2(),bitmask->get_size()).has_point(coord)) {
+
+ if (bitmask->get_bit(coord))
+ touched=true;
+ }
+ } else {
+
+ touched=Rect2(Point2(),texture->get_size()).has_point(coord);
+ }
+
+
+
+ if (touched) {
+
+ if (finger_pressed==-1) {
+ finger_pressed=p_event.screen_touch.index;
+ //emit change stuff
+ emit_signal("pressed");
+ if (action_id!=-1) {
+
+ Input::get_singleton()->action_press(action);
+ InputEvent ie;
+ ie.type=InputEvent::ACTION;
+ ie.ID=0;
+ ie.action.action=action_id;
+ ie.action.pressed=true;
+ get_scene()->input_event(ie);
+ }
+
+ update();
+ }
+
+ } else {
+
+ if (finger_pressed!=-1) {
+
+ emit_signal("released");
+
+ if (action_id!=-1) {
+
+ Input::get_singleton()->action_release(action);
+ InputEvent ie;
+ ie.type=InputEvent::ACTION;
+ ie.ID=0;
+ ie.action.action=action_id;
+ ie.action.pressed=false;
+ get_scene()->input_event(ie);
+ }
+ finger_pressed=-1;
+
+ update();
+ }
+ }
+
+ }
+
+
+ }
+
+ } else {
+
+ if (p_event.type==InputEvent::SCREEN_TOUCH) {
+
+ if (p_event.screen_touch.pressed) {
+
+ if (!is_visible())
+ return;
+
+ if (finger_pressed!=-1)
+ return; //already fingering
+
+ Point2 coord = (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
+
+ bool touched=false;
+ if (bitmask.is_valid()) {
+
+ if (Rect2(Point2(),bitmask->get_size()).has_point(coord)) {
+
+ if (bitmask->get_bit(coord))
+ touched=true;
+ }
+ } else {
+
+ touched=Rect2(Point2(),texture->get_size()).has_point(coord);
+ }
+
+
+
+ if (touched) {
+
+ finger_pressed=p_event.screen_touch.index;
+ //emit change stuff
+ emit_signal("pressed");
+ if (action_id!=-1) {
+
+ Input::get_singleton()->action_press(action);
+ InputEvent ie;
+ ie.type=InputEvent::ACTION;
+ ie.ID=0;
+ ie.action.action=action_id;
+ ie.action.pressed=true;
+ get_scene()->input_event(ie);
+ }
+ update();
+
+ }
+ } else {
+
+
+ if (p_event.screen_touch.index==finger_pressed) {
+ //untouch
+
+ emit_signal("released");
+
+ if (action_id!=-1) {
+
+ Input::get_singleton()->action_release(action);
+ InputEvent ie;
+ ie.type=InputEvent::ACTION;
+ ie.ID=0;
+ ie.action.action=action_id;
+ ie.action.pressed=false;
+ get_scene()->input_event(ie);
+ }
+ finger_pressed=-1;
+ update();
+ }
+ }
+ }
+ }
+}
+
+Rect2 TouchScreenButton::get_item_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0,0,1,1);
+ //if (texture.is_null())
+ // return CanvasItem::get_item_rect();
+
+ return Rect2(Size2(),texture->get_size());
+}
+
+
+void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
+ visibility=p_mode;
+ update();
+}
+
+TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const {
+
+ return visibility;
+}
+
+void TouchScreenButton::set_passby_press(bool p_enable) {
+
+ passby_press=p_enable;
+}
+
+bool TouchScreenButton::is_passby_press_enabled() const{
+
+ return passby_press;
+}
+
+
+
+void TouchScreenButton::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&TouchScreenButton::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture"),&TouchScreenButton::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_pressed","texture_pressed"),&TouchScreenButton::set_texture_pressed);
+ ObjectTypeDB::bind_method(_MD("get_texture_pressed"),&TouchScreenButton::get_texture_pressed);
+
+ ObjectTypeDB::bind_method(_MD("set_bitmask","bitmask"),&TouchScreenButton::set_bitmask);
+ ObjectTypeDB::bind_method(_MD("get_bitmask"),&TouchScreenButton::get_bitmask);
+
+ ObjectTypeDB::bind_method(_MD("set_action","action"),&TouchScreenButton::set_action);
+ ObjectTypeDB::bind_method(_MD("get_action"),&TouchScreenButton::get_action);
+
+ ObjectTypeDB::bind_method(_MD("set_visibility_mode","mode"),&TouchScreenButton::set_visibility_mode);
+ ObjectTypeDB::bind_method(_MD("get_visibility_mode"),&TouchScreenButton::get_visibility_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_passby_press","enabled"),&TouchScreenButton::set_passby_press);
+ ObjectTypeDB::bind_method(_MD("is_passby_press_enabled"),&TouchScreenButton::is_passby_press_enabled);
+
+ ObjectTypeDB::bind_method(_MD("is_pressed"),&TouchScreenButton::is_pressed);
+
+ ObjectTypeDB::bind_method(_MD("_input"),&TouchScreenButton::_input);
+
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture_pressed"),_SCS("get_texture_pressed"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"bitmask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"),_SCS("set_bitmask"),_SCS("get_bitmask"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"passby_press"),_SCS("set_passby_press"),_SCS("is_passby_press_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),_SCS("set_action"),_SCS("get_action"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"visibility_mode",PROPERTY_HINT_ENUM,"Always,TouchScreen Only"),_SCS("set_visibility_mode"),_SCS("get_visibility_mode"));
+
+ ADD_SIGNAL( MethodInfo("pressed" ) );
+ ADD_SIGNAL( MethodInfo("release" ) );
+
+
+
+}
+
+TouchScreenButton::TouchScreenButton() {
+
+ finger_pressed=-1;
+ action_id=-1;
+ passby_press=false;
+ visibility=VISIBILITY_ALWAYS;
+}