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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/2d/remote_transform_2d.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/2d/remote_transform_2d.cpp')
-rw-r--r--scene/2d/remote_transform_2d.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 80d038f6f8..b170986017 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -45,7 +45,7 @@ void RemoteTransform2D::_update_cache() {
void RemoteTransform2D::_update_remote() {
- if (!is_inside_scene())
+ if (!is_inside_tree())
return;
if (!cache)
@@ -59,7 +59,7 @@ void RemoteTransform2D::_update_remote() {
if (!n)
return;
- if (!n->is_inside_scene())
+ if (!n->is_inside_tree())
return;
//todo make faster
@@ -77,7 +77,7 @@ void RemoteTransform2D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_inside_scene())
+ if (!is_inside_tree())
break;
if (cache) {
@@ -95,7 +95,7 @@ void RemoteTransform2D::_notification(int p_what) {
void RemoteTransform2D::set_remote_node(const NodePath& p_remote_node) {
remote_node=p_remote_node;
- if (is_inside_scene())
+ if (is_inside_tree())
_update_cache();
}