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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-05 00:59:21 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-05 00:59:21 +0100 |
commit | bd9799e9f0a9a9c7d0dd22d5f3f520f450520caf (patch) | |
tree | 97c34cb2a140ae947e126ef985e1731c5172533f /scene/2d/ray_cast_2d.h | |
parent | 1eabeec680a4b00a3d2b97ac7a9cbc75bfbecd80 (diff) | |
parent | 90ca587281d9bd78e5b7f588b43f8c5e0857d277 (diff) |
Merge pull request #46675 from fabriceci/improvement-raycast2d-debug-shape
Improving the Raycast2D debug Shape
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r-- | scene/2d/ray_cast_2d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index dab3302e25..984c6bda49 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -51,6 +51,8 @@ class RayCast2D : public Node2D { bool collide_with_areas = false; bool collide_with_bodies = true; + void _draw_debug_shape(); + protected: void _notification(int p_what); void _update_raycast_state(); |