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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-06-14 23:04:04 +0200
committerGitHub <noreply@github.com>2017-06-14 23:04:04 +0200
commitbccee07ae714b43df135199594899ed88389d7b4 (patch)
tree5c952ee4e45e1363f3d7d0768b99db457cd5b046 /scene/2d/ray_cast_2d.h
parentbe3115119994141d3708eb67cfb7db3bc14f84a8 (diff)
parent6c44fff5088d445d60ccd7109c8b5163a0764a7c (diff)
Merge pull request #9165 from Noshyaar/pr-area
Refactor layer_mask to collision_layer
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r--scene/2d/ray_cast_2d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index cfecfa2585..244f4302ad 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -43,7 +43,7 @@ class RayCast2D : public Node2D {
Vector2 collision_point;
Vector2 collision_normal;
Set<RID> exclude;
- uint32_t layer_mask;
+ uint32_t collision_layer;
uint32_t type_mask;
bool exclude_parent_body;
@@ -61,8 +61,8 @@ public:
void set_cast_to(const Vector2 &p_point);
Vector2 get_cast_to() const;
- void set_layer_mask(uint32_t p_mask);
- uint32_t get_layer_mask() const;
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;