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author | brendor <brendorrmt@gmail.com> | 2018-03-20 01:28:41 +0100 |
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committer | GitHub <noreply@github.com> | 2018-03-20 01:28:41 +0100 |
commit | 7061c28df7bac641351431af20342b44fc439fd5 (patch) | |
tree | 205c8ffdd5bc3574ef1ec0f1e758e86ebf68e0e4 /scene/2d/ray_cast_2d.h | |
parent | aeb1c67b5b55c769256a8ffc2f9d9095d6fc74da (diff) |
Particles 2D and 3D - fix hue variation not working by transposing the hue matrix
The hue variation matrix is hardcoded as transposed and thus the multiplication always yielded the original color value.
I wanted to keep the matrix and get the same result by switching the operands (getting a result as if the matrix was transposed).
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
0 files changed, 0 insertions, 0 deletions