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authorbrendor <brendorrmt@gmail.com>2018-03-20 01:28:41 +0100
committerGitHub <noreply@github.com>2018-03-20 01:28:41 +0100
commit7061c28df7bac641351431af20342b44fc439fd5 (patch)
tree205c8ffdd5bc3574ef1ec0f1e758e86ebf68e0e4 /scene/2d/ray_cast_2d.h
parentaeb1c67b5b55c769256a8ffc2f9d9095d6fc74da (diff)
Particles 2D and 3D - fix hue variation not working by transposing the hue matrix
The hue variation matrix is hardcoded as transposed and thus the multiplication always yielded the original color value. I wanted to keep the matrix and get the same result by switching the operands (getting a result as if the matrix was transposed).
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
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