diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/ray_cast_2d.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r-- | scene/2d/ray_cast_2d.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 3e7a39ffde..6a59ef963b 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -33,8 +33,7 @@ class RayCast2D : public Node2D { - GDCLASS(RayCast2D,Node2D); - + GDCLASS(RayCast2D, Node2D); bool enabled; bool collided; @@ -47,19 +46,18 @@ class RayCast2D : public Node2D { uint32_t type_mask; bool exclude_parent_body; - Vector2 cast_to; -protected: +protected: void _notification(int p_what); void _update_raycast_state(); static void _bind_methods(); -public: +public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_cast_to(const Vector2& p_point); + void set_cast_to(const Vector2 &p_point); Vector2 get_cast_to() const; void set_layer_mask(uint32_t p_mask); @@ -79,10 +77,10 @@ public: Vector2 get_collision_point() const; Vector2 get_collision_normal() const; - void add_exception_rid(const RID& p_rid); - void add_exception(const Object* p_object); - void remove_exception_rid(const RID& p_rid); - void remove_exception(const Object* p_object); + void add_exception_rid(const RID &p_rid); + void add_exception(const Object *p_object); + void remove_exception_rid(const RID &p_rid); + void remove_exception(const Object *p_object); void clear_exceptions(); RayCast2D(); |