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authorMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-17 23:38:33 -0300
committerMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-17 23:38:33 -0300
commit4452e262539ad9d52a5980305584d897829986d1 (patch)
treecde7f3bdc36e727a21f55938a131083f84e043a6 /scene/2d/ray_cast_2d.h
parent68fb30aaea0acf3ff279831d2d77b2e7129e4b69 (diff)
parent97f483af0a3e040f73c2df957bd092af2f6c085b (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r--scene/2d/ray_cast_2d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index c7616be523..8c3ce8b3b3 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -44,6 +44,7 @@ class RayCast2D : public Node2D {
Vector2 collision_normal;
Set<RID> exclude;
uint32_t layer_mask;
+ uint32_t type_mask;
Vector2 cast_to;
@@ -62,6 +63,9 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_type_mask(uint32_t p_mask);
+ uint32_t get_type_mask() const;
+
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;