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authorJuan Linietsky <reduzio@gmail.com>2015-10-19 18:48:34 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-10-19 18:48:34 -0300
commit2b12a8109dda1f47f9b75a5de91d7d00c1f25869 (patch)
tree3f3775c304e76ea2776d336c9a471d99359872c0 /scene/2d/ray_cast_2d.h
parent5d86a25f4d04b21559f0d4edbd4e70dc01ea6685 (diff)
parent0a02c28b2be8e8271d5f3ffb95a4b09f91c3bd32 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r--scene/2d/ray_cast_2d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index c7616be523..8c3ce8b3b3 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -44,6 +44,7 @@ class RayCast2D : public Node2D {
Vector2 collision_normal;
Set<RID> exclude;
uint32_t layer_mask;
+ uint32_t type_mask;
Vector2 cast_to;
@@ -62,6 +63,9 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_type_mask(uint32_t p_mask);
+ uint32_t get_type_mask() const;
+
bool is_colliding() const;
Object *get_collider() const;
int get_collider_shape() const;