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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-02-12 02:46:22 +0100 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2022-02-12 02:46:22 +0100 |
commit | b396fd4eef36d23fa7325b13a4b8e120f1f000c9 (patch) | |
tree | dab3f153b0ee03a4435bb293e68330b635d7787b /scene/2d/ray_cast_2d.cpp | |
parent | 36892b7fc8633d450dd54e2266147b7a5677bb97 (diff) |
Improve compilation speed (forward declarations/includes cleanup)
Diffstat (limited to 'scene/2d/ray_cast_2d.cpp')
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 51b3e676f9..8b69d52c32 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -31,6 +31,7 @@ #include "ray_cast_2d.h" #include "collision_object_2d.h" +#include "scene/resources/world_2d.h" void RayCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; |