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authorPaul Joannon <hello@pauljoannon.com>2022-08-14 10:09:35 +0200
committerPaul Joannon <hello@pauljoannon.com>2022-08-22 09:18:08 +0200
commit6bc0be16a54862af2f75c8ed12109c079349ad17 (patch)
treed0efc51759e69284ac730fb31d45b657a0776ea2 /scene/2d/ray_cast_2d.cpp
parent0c5f254956f0115e363ce08045dd178dc30b54f8 (diff)
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`. This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
Diffstat (limited to 'scene/2d/ray_cast_2d.cpp')
-rw-r--r--scene/2d/ray_cast_2d.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 68e5ffdcf9..c4036faa79 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -82,6 +82,10 @@ Object *RayCast2D::get_collider() const {
return ObjectDB::get_instance(against);
}
+RID RayCast2D::get_collider_rid() const {
+ return against_rid;
+}
+
int RayCast2D::get_collider_shape() const {
return against_shape;
}
@@ -203,12 +207,14 @@ void RayCast2D::_update_raycast_state() {
if (dss->intersect_ray(ray_params, rr)) {
collided = true;
against = rr.collider_id;
+ against_rid = rr.rid;
collision_point = rr.position;
collision_normal = rr.normal;
against_shape = rr.shape;
} else {
collided = false;
against = ObjectID();
+ against_rid = RID();
against_shape = 0;
}
@@ -321,6 +327,7 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal);