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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-08-30 20:19:00 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-30 20:19:00 +0200 |
commit | 2881a8e431308647fde21f9744b81269d0323922 (patch) | |
tree | ead85e825853de17f1a7c52bb1838d0f7f28ebe1 /scene/2d/ray_cast_2d.cpp | |
parent | a1019c2c82f786cb5f2f1b59bbe5e28f93573a88 (diff) | |
parent | 449fcc5a72ee09b942c4744d8a7ac77df7fe8908 (diff) |
Merge pull request #21597 from akien-mga/raycast2d-clear-collider
RayCast2D: Fix reporting old collider after collision ended
Diffstat (limited to 'scene/2d/ray_cast_2d.cpp')
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 9582c08110..d9b3cb07fc 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -218,6 +218,8 @@ void RayCast2D::_update_raycast_state() { against_shape = rr.shape; } else { collided = false; + against = 0; + against_shape = 0; } } |