summaryrefslogtreecommitdiff
path: root/scene/2d/ray_cast_2d.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /scene/2d/ray_cast_2d.cpp
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'scene/2d/ray_cast_2d.cpp')
-rw-r--r--scene/2d/ray_cast_2d.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 9d6c7304ce..707b6da67d 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -36,29 +36,24 @@
#include "servers/physics_server_2d.h"
void RayCast2D::set_cast_to(const Vector2 &p_point) {
-
cast_to = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
}
Vector2 RayCast2D::get_cast_to() const {
-
return cast_to;
}
void RayCast2D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
}
uint32_t RayCast2D::get_collision_mask() const {
-
return collision_mask;
}
void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
if (p_value)
mask |= 1 << p_bit;
@@ -68,16 +63,13 @@ void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast2D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
bool RayCast2D::is_colliding() const {
-
return collided;
}
Object *RayCast2D::get_collider() const {
-
if (against.is_null())
return nullptr;
@@ -85,20 +77,16 @@ Object *RayCast2D::get_collider() const {
}
int RayCast2D::get_collider_shape() const {
-
return against_shape;
}
Vector2 RayCast2D::get_collision_point() const {
-
return collision_point;
}
Vector2 RayCast2D::get_collision_normal() const {
-
return collision_normal;
}
void RayCast2D::set_enabled(bool p_enabled) {
-
enabled = p_enabled;
update();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
@@ -108,12 +96,10 @@ void RayCast2D::set_enabled(bool p_enabled) {
}
bool RayCast2D::is_enabled() const {
-
return enabled;
}
void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
-
if (exclude_parent_body == p_exclude_parent_body)
return;
@@ -131,16 +117,12 @@ void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
}
bool RayCast2D::get_exclude_parent_body() const {
-
return exclude_parent_body;
}
void RayCast2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
if (enabled && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(true);
else
@@ -154,14 +136,12 @@ void RayCast2D::_notification(int p_what) {
}
} break;
case NOTIFICATION_EXIT_TREE: {
-
if (enabled)
set_physics_process_internal(false);
} break;
case NOTIFICATION_DRAW: {
-
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Transform2D xf;
@@ -191,7 +171,6 @@ void RayCast2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
-
if (!enabled)
break;
@@ -217,7 +196,6 @@ void RayCast2D::_update_raycast_state() {
PhysicsDirectSpaceState2D::RayResult rr;
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
-
collided = true;
against = rr.collider_id;
collision_point = rr.position;
@@ -235,12 +213,10 @@ void RayCast2D::force_raycast_update() {
}
void RayCast2D::add_exception_rid(const RID &p_rid) {
-
exclude.insert(p_rid);
}
void RayCast2D::add_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
if (!co)
@@ -249,12 +225,10 @@ void RayCast2D::add_exception(const Object *p_object) {
}
void RayCast2D::remove_exception_rid(const RID &p_rid) {
-
exclude.erase(p_rid);
}
void RayCast2D::remove_exception(const Object *p_object) {
-
ERR_FAIL_NULL(p_object);
const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
if (!co)
@@ -263,32 +237,26 @@ void RayCast2D::remove_exception(const Object *p_object) {
}
void RayCast2D::clear_exceptions() {
-
exclude.clear();
}
void RayCast2D::set_collide_with_areas(bool p_clip) {
-
collide_with_areas = p_clip;
}
bool RayCast2D::is_collide_with_areas_enabled() const {
-
return collide_with_areas;
}
void RayCast2D::set_collide_with_bodies(bool p_clip) {
-
collide_with_bodies = p_clip;
}
bool RayCast2D::is_collide_with_bodies_enabled() const {
-
return collide_with_bodies;
}
void RayCast2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
@@ -337,7 +305,6 @@ void RayCast2D::_bind_methods() {
}
RayCast2D::RayCast2D() {
-
enabled = false;
collided = false;