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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/position_2d.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/position_2d.h')
-rw-r--r-- | scene/2d/position_2d.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index fb68c265b3..a9ead3d87f 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -29,19 +29,18 @@ #ifndef POSITION_2D_H #define POSITION_2D_H - #include "scene/2d/node_2d.h" class Position2D : public Node2D { - GDCLASS(Position2D,Node2D) + GDCLASS(Position2D, Node2D) void _draw_cross(); -protected: +protected: void _notification(int p_what); -public: +public: virtual Rect2 get_item_rect() const; Position2D(); }; |