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author | George Marques <george@gmarqu.es> | 2023-02-21 14:09:10 -0300 |
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committer | George Marques <george@gmarqu.es> | 2023-02-21 14:09:10 -0300 |
commit | d076c765511c9a500d7f60a75e7ed816a2e6aacb (patch) | |
tree | dec7e3bd71a44705b172e8cf93183fa5842cce5e /scene/2d/polygon_2d.cpp | |
parent | 7e79aead99a53ee7cdf383add9a6a2aea4f15beb (diff) |
GDScript: Fix setting native type with script inheritance
Sometimes the inheritance tree is compiled out of order and the base
don't have yet a native type set. This is now changed to not rely on the
base script but use the native type set in the datatype, which is
already resolved by the analyzer.
Diffstat (limited to 'scene/2d/polygon_2d.cpp')
0 files changed, 0 insertions, 0 deletions