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authorJuan Linietsky <reduzio@gmail.com>2015-01-05 18:37:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-05 18:37:12 -0300
commitb51f64571151cad5da8e5ed20ef52a8b0ffc3534 (patch)
tree265653ff8a5627321332c3a96cc2978dc516b5c3 /scene/2d/physics_body_2d.h
parent1ff0d5c4e57538463081c774dc40a6f8323e6cb9 (diff)
Changes to 2D physics engine
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index ca7b757497..956999ce31 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -119,6 +119,9 @@ private:
real_t bounce;
real_t mass;
real_t friction;
+ real_t gravity_scale;
+ real_t linear_damp;
+ real_t angular_damp;
Vector2 linear_velocity;
real_t angular_velocity;
@@ -198,6 +201,15 @@ public:
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+ void set_gravity_scale(real_t p_gravity_scale);
+ real_t get_gravity_scale() const;
+
+ void set_linear_damp(real_t p_linear_damp);
+ real_t get_linear_damp() const;
+
+ void set_angular_damp(real_t p_angular_damp);
+ real_t get_angular_damp() const;
+
void set_linear_velocity(const Vector2& p_velocity);
Vector2 get_linear_velocity() const;