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authorJuan Linietsky <reduzio@gmail.com>2014-11-13 00:53:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-13 00:53:12 -0300
commitabbea4d945bbb1114570c3b6c7f649e01ca8ebb8 (patch)
treed2b131b32705bbcf118efa72d5d9a21618c1227e /scene/2d/physics_body_2d.h
parentd02953c5963ca080d26500ea8250e0632a80b234 (diff)
UDP Fixes
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 77e909f105..ca7b757497 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -229,6 +229,8 @@ public:
void set_applied_force(const Vector2& p_force);
Vector2 get_applied_force() const;
+ Array get_colliding_bodies() const; //function for script
+
RigidBody2D();
~RigidBody2D();