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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-10-13 15:54:21 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-10-13 16:59:49 +0100
commita17fdaef09f686f7c61b7f25439061de99a863c0 (patch)
treecb364e3639a88e147c9e8b680ae190ce074d97fa /scene/2d/physics_body_2d.h
parent1dbfd4c3e81255b1af5fae8678ca4bd8ce8e8f46 (diff)
Remove old RigidBody layers property and methods.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index e83ab6557d..aefea56fa3 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -44,9 +44,6 @@ class PhysicsBody2D : public CollisionObject2D {
uint32_t collision_layer;
uint32_t collision_mask;
- void _set_layers(uint32_t p_mask);
- uint32_t _get_layers() const;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);