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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/2d/physics_body_2d.h
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r--scene/2d/physics_body_2d.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 82b22066a0..240def543d 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -36,7 +36,7 @@
class PhysicsBody2D : public CollisionObject2D {
- OBJ_TYPE(PhysicsBody2D,CollisionObject2D);
+ GDCLASS(PhysicsBody2D,CollisionObject2D);
uint32_t mask;
uint32_t collision_mask;
@@ -83,7 +83,7 @@ public:
class StaticBody2D : public PhysicsBody2D {
- OBJ_TYPE(StaticBody2D,PhysicsBody2D);
+ GDCLASS(StaticBody2D,PhysicsBody2D);
Vector2 constant_linear_velocity;
real_t constant_angular_velocity;
@@ -118,7 +118,7 @@ public:
class RigidBody2D : public PhysicsBody2D {
- OBJ_TYPE(RigidBody2D,PhysicsBody2D);
+ GDCLASS(RigidBody2D,PhysicsBody2D);
public:
enum Mode {
@@ -290,7 +290,7 @@ VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
class KinematicBody2D : public PhysicsBody2D {
- OBJ_TYPE(KinematicBody2D,PhysicsBody2D);
+ GDCLASS(KinematicBody2D,PhysicsBody2D);
float margin;
bool colliding;