diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /scene/2d/physics_body_2d.h | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 75f4f778bf..f3bdeb4528 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -39,7 +39,6 @@ class KinematicCollision2D; class PhysicsBody2D : public CollisionObject2D { - GDCLASS(PhysicsBody2D, CollisionObject2D); uint32_t collision_layer; @@ -75,7 +74,6 @@ public: }; class StaticBody2D : public PhysicsBody2D { - GDCLASS(StaticBody2D, PhysicsBody2D); Vector2 constant_linear_velocity; @@ -104,7 +102,6 @@ private: }; class RigidBody2D : public PhysicsBody2D { - GDCLASS(RigidBody2D, PhysicsBody2D); public: @@ -143,7 +140,6 @@ private: CCDMode ccd_mode; struct ShapePair { - int body_shape; int local_shape; bool tagged; @@ -161,19 +157,16 @@ private: } }; struct RigidBody2D_RemoveAction { - ObjectID body_id; ShapePair pair; }; struct BodyState { - //int rc; bool in_scene; VSet<ShapePair> shapes; }; struct ContactMonitor { - bool locked; Map<ObjectID, BodyState> body_map; }; @@ -271,7 +264,6 @@ VARIANT_ENUM_CAST(RigidBody2D::Mode); VARIANT_ENUM_CAST(RigidBody2D::CCDMode); class KinematicBody2D : public PhysicsBody2D { - GDCLASS(KinematicBody2D, PhysicsBody2D); public: @@ -344,7 +336,6 @@ public: }; class KinematicCollision2D : public Reference { - GDCLASS(KinematicCollision2D, Reference); KinematicBody2D *owner; |