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author | Max Hilbrunner <m.hilbrunner@gmail.com> | 2021-09-07 23:35:19 +0200 |
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committer | Max Hilbrunner <m.hilbrunner@gmail.com> | 2021-09-08 12:05:54 +0200 |
commit | 5b25457794d3a6935d4c144b277cd963649e6818 (patch) | |
tree | 216c52230c06288b0e76f2f6486d2fe5e72dc57e /scene/2d/physical_bone_2d.h | |
parent | 43c896ac6a309bca229619a6d295918a3b656d6a (diff) |
Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
Diffstat (limited to 'scene/2d/physical_bone_2d.h')
0 files changed, 0 insertions, 0 deletions