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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-01 22:47:27 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-01 22:47:27 +0200 |
commit | 43e571427e121e8d8a073665026ea2324ca6f410 (patch) | |
tree | 0cc38a871be0e0faef1c4392e2ddb52e967d7685 /scene/2d/physical_bone_2d.h | |
parent | 01cb4d92f3b28617cb224e18e4bb304e505247b1 (diff) | |
parent | 39f6ca96a3b07b3196e8bfb59743a57595ecfc5e (diff) |
Merge pull request #53317 from nekomatata/joint-files-rename
Diffstat (limited to 'scene/2d/physical_bone_2d.h')
-rw-r--r-- | scene/2d/physical_bone_2d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index a250d0aadd..8b41f75c3e 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -31,11 +31,11 @@ #ifndef PHYSICAL_BONE_2D_H #define PHYSICAL_BONE_2D_H -#include "scene/2d/joints_2d.h" #include "scene/2d/physics_body_2d.h" - #include "scene/2d/skeleton_2d.h" +class Joint2D; + class PhysicalBone2D : public RigidDynamicBody2D { GDCLASS(PhysicalBone2D, RigidDynamicBody2D); |