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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-01 22:47:27 +0200
committerGitHub <noreply@github.com>2021-10-01 22:47:27 +0200
commit43e571427e121e8d8a073665026ea2324ca6f410 (patch)
tree0cc38a871be0e0faef1c4392e2ddb52e967d7685 /scene/2d/physical_bone_2d.h
parent01cb4d92f3b28617cb224e18e4bb304e505247b1 (diff)
parent39f6ca96a3b07b3196e8bfb59743a57595ecfc5e (diff)
Merge pull request #53317 from nekomatata/joint-files-rename
Diffstat (limited to 'scene/2d/physical_bone_2d.h')
-rw-r--r--scene/2d/physical_bone_2d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index a250d0aadd..8b41f75c3e 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -31,11 +31,11 @@
#ifndef PHYSICAL_BONE_2D_H
#define PHYSICAL_BONE_2D_H
-#include "scene/2d/joints_2d.h"
#include "scene/2d/physics_body_2d.h"
-
#include "scene/2d/skeleton_2d.h"
+class Joint2D;
+
class PhysicalBone2D : public RigidDynamicBody2D {
GDCLASS(PhysicalBone2D, RigidDynamicBody2D);