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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-26 16:16:32 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-26 16:16:32 +0200 |
commit | 1c97dde78fd971ad5301cbbe57033a3903b99726 (patch) | |
tree | e3804a98a59d8bf66015198823b74e8bd2e1e31c /scene/2d/physical_bone_2d.h | |
parent | 87fdc5c1f317eaee612e5486afaf0fc365455a2d (diff) | |
parent | f8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a (diff) |
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
Diffstat (limited to 'scene/2d/physical_bone_2d.h')
-rw-r--r-- | scene/2d/physical_bone_2d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index 22d329c320..9fbfa04100 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -36,8 +36,8 @@ class Joint2D; -class PhysicalBone2D : public RigidDynamicBody2D { - GDCLASS(PhysicalBone2D, RigidDynamicBody2D); +class PhysicalBone2D : public RigidBody2D { + GDCLASS(PhysicalBone2D, RigidBody2D); protected: void _notification(int p_what); |