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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-26 16:16:32 +0200
committerGitHub <noreply@github.com>2022-08-26 16:16:32 +0200
commit1c97dde78fd971ad5301cbbe57033a3903b99726 (patch)
treee3804a98a59d8bf66015198823b74e8bd2e1e31c /scene/2d/physical_bone_2d.h
parent87fdc5c1f317eaee612e5486afaf0fc365455a2d (diff)
parentf8cc88fab3e62f39e6cc0d4ca91bfb760477cb9a (diff)
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
Diffstat (limited to 'scene/2d/physical_bone_2d.h')
-rw-r--r--scene/2d/physical_bone_2d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index 22d329c320..9fbfa04100 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -36,8 +36,8 @@
class Joint2D;
-class PhysicalBone2D : public RigidDynamicBody2D {
- GDCLASS(PhysicalBone2D, RigidDynamicBody2D);
+class PhysicalBone2D : public RigidBody2D {
+ GDCLASS(PhysicalBone2D, RigidBody2D);
protected:
void _notification(int p_what);