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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-01 12:00:32 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-01 12:00:32 -0700 |
commit | 39f6ca96a3b07b3196e8bfb59743a57595ecfc5e (patch) | |
tree | 38a21d8ea8d3fc1dec0576492714e227d533dccf /scene/2d/physical_bone_2d.cpp | |
parent | fdd25d7c844c17f8c232dbd6ea99db9ea658f8e2 (diff) |
Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
Diffstat (limited to 'scene/2d/physical_bone_2d.cpp')
-rw-r--r-- | scene/2d/physical_bone_2d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 48817679bc..c1b0bc35dd 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -30,6 +30,8 @@ #include "physical_bone_2d.h" +#include "scene/2d/joint_2d.h" + void PhysicalBone2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |