summaryrefslogtreecommitdiff
path: root/scene/2d/physical_bone_2d.cpp
diff options
context:
space:
mode:
authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 12:00:32 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-01 12:00:32 -0700
commit39f6ca96a3b07b3196e8bfb59743a57595ecfc5e (patch)
tree38a21d8ea8d3fc1dec0576492714e227d533dccf /scene/2d/physical_bone_2d.cpp
parentfdd25d7c844c17f8c232dbd6ea99db9ea658f8e2 (diff)
Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with other node types.
Diffstat (limited to 'scene/2d/physical_bone_2d.cpp')
-rw-r--r--scene/2d/physical_bone_2d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp
index 48817679bc..c1b0bc35dd 100644
--- a/scene/2d/physical_bone_2d.cpp
+++ b/scene/2d/physical_bone_2d.cpp
@@ -30,6 +30,8 @@
#include "physical_bone_2d.h"
+#include "scene/2d/joint_2d.h"
+
void PhysicalBone2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {