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author | Marcus Brummer <mbrlabs7@gmail.com> | 2021-03-16 21:08:55 +0100 |
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committer | Marcus Brummer <mbrlabs7@gmail.com> | 2021-03-17 14:05:05 +0100 |
commit | fda2743fef8fbcf0ba5fb4ac93a613ad61735fff (patch) | |
tree | 2f44bc567f7ebf2b46474610df0b5bd47d983638 /scene/2d/path_2d.h | |
parent | fbba496db5bf904d54993145f5bb52a1709f7364 (diff) |
Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
Diffstat (limited to 'scene/2d/path_2d.h')
0 files changed, 0 insertions, 0 deletions