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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-28 18:51:36 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-28 18:51:36 +0100
commit565f9c0448cabfffbca76003143893a9f5afc3dc (patch)
treed058e61ad9dc344125d57b067c7a3eda5e7c7afc /scene/2d/path_2d.h
parent69a194f051c5f02243092e305633b9ffbd03b05f (diff)
Use 16-bit depth to improve dynamic VoxelGI performance
In a complex scene with several dynamic emissive objects, this saves over 1 ms of GPU time on a GTX 1080 in 2560×1440.
Diffstat (limited to 'scene/2d/path_2d.h')
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