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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-06 10:46:54 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-06 10:46:54 +0100 |
commit | 14861c45b5517362c752acd04a0e4d8ef79e6371 (patch) | |
tree | 7a87620599b87ddd76a93cb7dcc9e5712ccfd60e /scene/2d/path_2d.h | |
parent | f3e6750a7e4702918e05f42b1376e30e652f2f90 (diff) | |
parent | 9bdc0cb16f03dd543db626dd3ce514fbade374aa (diff) |
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
Diffstat (limited to 'scene/2d/path_2d.h')
-rw-r--r-- | scene/2d/path_2d.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 5e436fb9f6..935717605a 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -38,7 +38,6 @@ class Path2D : public Node2D { GDCLASS(Path2D, Node2D); Ref<Curve2D> curve; - Vector<Vector2> _cached_draw_pts; void _curve_changed(); |