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authorRémi Verschelde <rverschelde@gmail.com>2022-12-06 10:46:54 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-06 10:46:54 +0100
commit14861c45b5517362c752acd04a0e4d8ef79e6371 (patch)
tree7a87620599b87ddd76a93cb7dcc9e5712ccfd60e /scene/2d/path_2d.h
parentf3e6750a7e4702918e05f42b1376e30e652f2f90 (diff)
parent9bdc0cb16f03dd543db626dd3ce514fbade374aa (diff)
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
Diffstat (limited to 'scene/2d/path_2d.h')
-rw-r--r--scene/2d/path_2d.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 5e436fb9f6..935717605a 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -38,7 +38,6 @@ class Path2D : public Node2D {
GDCLASS(Path2D, Node2D);
Ref<Curve2D> curve;
- Vector<Vector2> _cached_draw_pts;
void _curve_changed();