diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/particles_2d.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/particles_2d.cpp')
-rw-r--r-- | scene/2d/particles_2d.cpp | 814 |
1 files changed, 377 insertions, 437 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 77ace0348a..c9d5bebe56 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -29,11 +29,9 @@ #include "particles_2d.h" #include "scene/scene_string_names.h" - - void ParticleAttractor2D::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -46,16 +44,16 @@ void ParticleAttractor2D::_notification(int p_what) { return; Vector2 pv; - float dr = MIN(disable_radius,radius); - for(int i=0;i<=32;i++) { - Vector2 v(Math::sin(i/32.0*Math_PI*2),Math::cos(i/32.0*Math_PI*2)); - if (i>0) { - draw_line(pv*radius,v*radius,Color(0,0,0.5,0.9)); - if (dr>0) { - draw_line(pv*dr,v*dr,Color(0.5,0,0.0,0.9)); + float dr = MIN(disable_radius, radius); + for (int i = 0; i <= 32; i++) { + Vector2 v(Math::sin(i / 32.0 * Math_PI * 2), Math::cos(i / 32.0 * Math_PI * 2)); + if (i > 0) { + draw_line(pv * radius, v * radius, Color(0, 0, 0.5, 0.9)); + if (dr > 0) { + draw_line(pv * dr, v * dr, Color(0.5, 0, 0.0, 0.9)); } } - pv=v; + pv = v; } } break; @@ -72,7 +70,7 @@ void ParticleAttractor2D::_owner_exited() { ERR_FAIL_COND(!owner); owner->attractors.erase(this); - owner=NULL; + owner = NULL; } void ParticleAttractor2D::_update_owner() { @@ -93,63 +91,59 @@ void ParticleAttractor2D::_update_owner() { _set_owner(pn); } -void ParticleAttractor2D::_set_owner(Particles2D* p_owner) { +void ParticleAttractor2D::_set_owner(Particles2D *p_owner) { - if (owner==p_owner) + if (owner == p_owner) return; if (owner) { - owner->disconnect("tree_exited",this,"_owner_exited"); + owner->disconnect("tree_exited", this, "_owner_exited"); owner->attractors.erase(this); - owner=NULL; + owner = NULL; } - owner=p_owner; + owner = p_owner; if (owner) { - owner->connect("tree_exited",this,"_owner_exited",varray(),CONNECT_ONESHOT); + owner->connect("tree_exited", this, "_owner_exited", varray(), CONNECT_ONESHOT); owner->attractors.insert(this); } } void ParticleAttractor2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabled","enabled"),&ParticleAttractor2D::set_enabled); - ClassDB::bind_method(D_METHOD("is_enabled"),&ParticleAttractor2D::is_enabled); - - ClassDB::bind_method(D_METHOD("set_radius","radius"),&ParticleAttractor2D::set_radius); - ClassDB::bind_method(D_METHOD("get_radius"),&ParticleAttractor2D::get_radius); - - ClassDB::bind_method(D_METHOD("set_disable_radius","radius"),&ParticleAttractor2D::set_disable_radius); - ClassDB::bind_method(D_METHOD("get_disable_radius"),&ParticleAttractor2D::get_disable_radius); + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ParticleAttractor2D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &ParticleAttractor2D::is_enabled); - ClassDB::bind_method(D_METHOD("set_gravity","gravity"),&ParticleAttractor2D::set_gravity); - ClassDB::bind_method(D_METHOD("get_gravity"),&ParticleAttractor2D::get_gravity); + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &ParticleAttractor2D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &ParticleAttractor2D::get_radius); - ClassDB::bind_method(D_METHOD("set_absorption","absorption"),&ParticleAttractor2D::set_absorption); - ClassDB::bind_method(D_METHOD("get_absorption"),&ParticleAttractor2D::get_absorption); + ClassDB::bind_method(D_METHOD("set_disable_radius", "radius"), &ParticleAttractor2D::set_disable_radius); + ClassDB::bind_method(D_METHOD("get_disable_radius"), &ParticleAttractor2D::get_disable_radius); - ClassDB::bind_method(D_METHOD("set_particles_path","path"),&ParticleAttractor2D::set_particles_path); - ClassDB::bind_method(D_METHOD("get_particles_path"),&ParticleAttractor2D::get_particles_path); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),"set_enabled","is_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.1,16000,0.1"),"set_radius","get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"disable_radius",PROPERTY_HINT_RANGE,"0.1,16000,0.1"),"set_disable_radius","get_disable_radius"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-512,512,0.01"),"set_gravity","get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"absorption",PROPERTY_HINT_RANGE,"0,512,0.01"),"set_absorption","get_absorption"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"particles_path",PROPERTY_HINT_RESOURCE_TYPE,"Particles2D"),"set_particles_path","get_particles_path"); + ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &ParticleAttractor2D::set_gravity); + ClassDB::bind_method(D_METHOD("get_gravity"), &ParticleAttractor2D::get_gravity); + ClassDB::bind_method(D_METHOD("set_absorption", "absorption"), &ParticleAttractor2D::set_absorption); + ClassDB::bind_method(D_METHOD("get_absorption"), &ParticleAttractor2D::get_absorption); + ClassDB::bind_method(D_METHOD("set_particles_path", "path"), &ParticleAttractor2D::set_particles_path); + ClassDB::bind_method(D_METHOD("get_particles_path"), &ParticleAttractor2D::get_particles_path); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16000,0.1"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "disable_radius", PROPERTY_HINT_RANGE, "0.1,16000,0.1"), "set_disable_radius", "get_disable_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-512,512,0.01"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "absorption", PROPERTY_HINT_RANGE, "0,512,0.01"), "set_absorption", "get_absorption"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "particles_path", PROPERTY_HINT_RESOURCE_TYPE, "Particles2D"), "set_particles_path", "get_particles_path"); } - void ParticleAttractor2D::set_enabled(bool p_enabled) { - enabled=p_enabled; + enabled = p_enabled; } -bool ParticleAttractor2D::is_enabled() const{ +bool ParticleAttractor2D::is_enabled() const { return enabled; } @@ -177,8 +171,7 @@ float ParticleAttractor2D::get_disable_radius() const { void ParticleAttractor2D::set_gravity(float p_gravity) { - gravity=p_gravity; - + gravity = p_gravity; } float ParticleAttractor2D::get_gravity() const { @@ -187,8 +180,7 @@ float ParticleAttractor2D::get_gravity() const { void ParticleAttractor2D::set_absorption(float p_absorption) { - absorption=p_absorption; - + absorption = p_absorption; } float ParticleAttractor2D::get_absorption() const { @@ -197,7 +189,7 @@ float ParticleAttractor2D::get_absorption() const { void ParticleAttractor2D::set_particles_path(NodePath p_path) { - path=p_path; + path = p_path; _update_owner(); update_configuration_warning(); } @@ -217,13 +209,13 @@ String ParticleAttractor2D::get_configuration_warning() const { ParticleAttractor2D::ParticleAttractor2D() { - owner=NULL; - radius=50; - disable_radius=0; - gravity=100; - absorption=0; - path=String(".."); - enabled=true; + owner = NULL; + radius = 50; + disable_radius = 0; + gravity = 100; + absorption = 0; + path = String(".."); + enabled = true; } /****************************************/ @@ -236,12 +228,12 @@ _FORCE_INLINE_ static float _rand_from_seed(uint64_t *seed) { void Particles2D::_process_particles(float p_delta) { - if (particles.size()==0 || lifetime==0) + if (particles.size() == 0 || lifetime == 0) return; - p_delta*=time_scale; + p_delta *= time_scale; - float frame_time=p_delta; + float frame_time = p_delta; if (emit_timeout > 0) { time_to_live -= frame_time; @@ -252,114 +244,110 @@ void Particles2D::_process_particles(float p_delta) { }; }; - float next_time = time+frame_time; + float next_time = time + frame_time; if (next_time > lifetime) - next_time=Math::fmod(next_time,lifetime); - + next_time = Math::fmod(next_time, lifetime); - Particle *pdata=&particles[0]; - int particle_count=particles.size(); + Particle *pdata = &particles[0]; + int particle_count = particles.size(); Transform2D xform; if (!local_space) - xform=get_global_transform(); + xform = get_global_transform(); - active_count=0; + active_count = 0; PoolVector<Point2>::Read r; - int emission_point_count=0; + int emission_point_count = 0; if (emission_points.size()) { - emission_point_count=emission_points.size(); - r=emission_points.read(); + emission_point_count = emission_points.size(); + r = emission_points.read(); } - int attractor_count=0; - AttractorCache *attractor_ptr=NULL; + int attractor_count = 0; + AttractorCache *attractor_ptr = NULL; if (attractors.size()) { - if (attractors.size()!=attractor_cache.size()) { + if (attractors.size() != attractor_cache.size()) { attractor_cache.resize(attractors.size()); } - int idx=0; + int idx = 0; Transform2D m; if (local_space) { - m= get_global_transform().affine_inverse(); + m = get_global_transform().affine_inverse(); } - for (Set<ParticleAttractor2D*>::Element *E=attractors.front();E;E=E->next()) { + for (Set<ParticleAttractor2D *>::Element *E = attractors.front(); E; E = E->next()) { - attractor_cache[idx].pos=m.xform( E->get()->get_global_position() ); - attractor_cache[idx].attractor=E->get(); + attractor_cache[idx].pos = m.xform(E->get()->get_global_position()); + attractor_cache[idx].attractor = E->get(); idx++; } - attractor_ptr=attractor_cache.ptr(); - attractor_count=attractor_cache.size(); + attractor_ptr = attractor_cache.ptr(); + attractor_count = attractor_cache.size(); } - for(int i=0;i<particle_count;i++) { + for (int i = 0; i < particle_count; i++) { - Particle &p=pdata[i]; + Particle &p = pdata[i]; float restart_time = (i * lifetime / particle_count) * explosiveness; - bool restart=false; + bool restart = false; - if ( next_time < time ) { + if (next_time < time) { - if (restart_time > time || restart_time < next_time ) - restart=true; + if (restart_time > time || restart_time < next_time) + restart = true; - } else if (restart_time > time && restart_time < next_time ) { - restart=true; + } else if (restart_time > time && restart_time < next_time) { + restart = true; } if (restart) { - if (emitting) { - p.pos=emissor_offset; + p.pos = emissor_offset; if (emission_point_count) { - - Vector2 ep = r[Math::rand()%emission_point_count]; + Vector2 ep = r[Math::rand() % emission_point_count]; if (!local_space) { - p.pos=xform.xform(p.pos+ep*extents); + p.pos = xform.xform(p.pos + ep * extents); } else { - p.pos+=ep*extents; + p.pos += ep * extents; } } else { if (!local_space) { - p.pos=xform.xform(p.pos+Vector2(Math::random(-extents.x,extents.x),Math::random(-extents.y,extents.y))); + p.pos = xform.xform(p.pos + Vector2(Math::random(-extents.x, extents.x), Math::random(-extents.y, extents.y))); } else { - p.pos+=Vector2(Math::random(-extents.x,extents.x),Math::random(-extents.y,extents.y)); + p.pos += Vector2(Math::random(-extents.x, extents.x), Math::random(-extents.y, extents.y)); } } - p.seed=Math::rand() % 12345678; - uint64_t rand_seed=p.seed*(i+1); + p.seed = Math::rand() % 12345678; + uint64_t rand_seed = p.seed * (i + 1); - float angle = Math::deg2rad(param[PARAM_DIRECTION]+_rand_from_seed(&rand_seed)*param[PARAM_SPREAD]); + float angle = Math::deg2rad(param[PARAM_DIRECTION] + _rand_from_seed(&rand_seed) * param[PARAM_SPREAD]); - p.velocity=Vector2( Math::sin(angle), Math::cos(angle) ); + p.velocity = Vector2(Math::sin(angle), Math::cos(angle)); if (!local_space) { p.velocity = xform.basis_xform(p.velocity).normalized(); } - p.velocity*=param[PARAM_LINEAR_VELOCITY]+param[PARAM_LINEAR_VELOCITY]*_rand_from_seed(&rand_seed)*randomness[PARAM_LINEAR_VELOCITY]; - p.velocity+=initial_velocity; - p.active=true; - p.rot=Math::deg2rad(param[PARAM_INITIAL_ANGLE]+param[PARAM_INITIAL_ANGLE]*randomness[PARAM_INITIAL_ANGLE]*_rand_from_seed(&rand_seed)); + p.velocity *= param[PARAM_LINEAR_VELOCITY] + param[PARAM_LINEAR_VELOCITY] * _rand_from_seed(&rand_seed) * randomness[PARAM_LINEAR_VELOCITY]; + p.velocity += initial_velocity; + p.active = true; + p.rot = Math::deg2rad(param[PARAM_INITIAL_ANGLE] + param[PARAM_INITIAL_ANGLE] * randomness[PARAM_INITIAL_ANGLE] * _rand_from_seed(&rand_seed)); active_count++; - p.frame=Math::fmod(param[PARAM_ANIM_INITIAL_POS]+randomness[PARAM_ANIM_INITIAL_POS]*_rand_from_seed(&rand_seed),1.0f); - + p.frame = Math::fmod(param[PARAM_ANIM_INITIAL_POS] + randomness[PARAM_ANIM_INITIAL_POS] * _rand_from_seed(&rand_seed), 1.0f); } else { - p.active=false; + p.active = false; } } else { @@ -367,136 +355,122 @@ void Particles2D::_process_particles(float p_delta) { if (!p.active) continue; - uint64_t rand_seed=p.seed*(i+1); + uint64_t rand_seed = p.seed * (i + 1); Vector2 force; //apply gravity - float gravity_dir = Math::deg2rad( param[PARAM_GRAVITY_DIRECTION]+180*randomness[PARAM_GRAVITY_DIRECTION]*_rand_from_seed(&rand_seed)); - force+=Vector2( Math::sin(gravity_dir), Math::cos(gravity_dir) ) * (param[PARAM_GRAVITY_STRENGTH]+param[PARAM_GRAVITY_STRENGTH]*randomness[PARAM_GRAVITY_STRENGTH]*_rand_from_seed(&rand_seed)); + float gravity_dir = Math::deg2rad(param[PARAM_GRAVITY_DIRECTION] + 180 * randomness[PARAM_GRAVITY_DIRECTION] * _rand_from_seed(&rand_seed)); + force += Vector2(Math::sin(gravity_dir), Math::cos(gravity_dir)) * (param[PARAM_GRAVITY_STRENGTH] + param[PARAM_GRAVITY_STRENGTH] * randomness[PARAM_GRAVITY_STRENGTH] * _rand_from_seed(&rand_seed)); //apply radial Vector2 rvec = (p.pos - emissor_offset).normalized(); - force+=rvec*(param[PARAM_RADIAL_ACCEL]+param[PARAM_RADIAL_ACCEL]*randomness[PARAM_RADIAL_ACCEL]*_rand_from_seed(&rand_seed)); + force += rvec * (param[PARAM_RADIAL_ACCEL] + param[PARAM_RADIAL_ACCEL] * randomness[PARAM_RADIAL_ACCEL] * _rand_from_seed(&rand_seed)); //apply orbit - float orbitvel = (param[PARAM_ORBIT_VELOCITY]+param[PARAM_ORBIT_VELOCITY]*randomness[PARAM_ORBIT_VELOCITY]*_rand_from_seed(&rand_seed)); - if (orbitvel!=0) { + float orbitvel = (param[PARAM_ORBIT_VELOCITY] + param[PARAM_ORBIT_VELOCITY] * randomness[PARAM_ORBIT_VELOCITY] * _rand_from_seed(&rand_seed)); + if (orbitvel != 0) { Vector2 rel = p.pos - xform.elements[2]; - Transform2D rot(orbitvel*frame_time,Vector2()); + Transform2D rot(orbitvel * frame_time, Vector2()); p.pos = rot.xform(rel) + xform.elements[2]; - } - Vector2 tvec=rvec.tangent(); - force+=tvec*(param[PARAM_TANGENTIAL_ACCEL]+param[PARAM_TANGENTIAL_ACCEL]*randomness[PARAM_TANGENTIAL_ACCEL]*_rand_from_seed(&rand_seed)); + Vector2 tvec = rvec.tangent(); + force += tvec * (param[PARAM_TANGENTIAL_ACCEL] + param[PARAM_TANGENTIAL_ACCEL] * randomness[PARAM_TANGENTIAL_ACCEL] * _rand_from_seed(&rand_seed)); - for(int j=0;j<attractor_count;j++) { + for (int j = 0; j < attractor_count; j++) { Vector2 vec = (attractor_ptr[j].pos - p.pos); float vl = vec.length(); - if (!attractor_ptr[j].attractor->enabled || vl==0 || vl > attractor_ptr[j].attractor->radius) + if (!attractor_ptr[j].attractor->enabled || vl == 0 || vl > attractor_ptr[j].attractor->radius) continue; - - - force+=vec*attractor_ptr[j].attractor->gravity; + force += vec * attractor_ptr[j].attractor->gravity; float fvl = p.velocity.length(); if (fvl && attractor_ptr[j].attractor->absorption) { Vector2 target = vec.normalized(); - p.velocity = p.velocity.normalized().linear_interpolate(target,MIN(frame_time*attractor_ptr[j].attractor->absorption,1))*fvl; + p.velocity = p.velocity.normalized().linear_interpolate(target, MIN(frame_time * attractor_ptr[j].attractor->absorption, 1)) * fvl; } if (attractor_ptr[j].attractor->disable_radius && vl < attractor_ptr[j].attractor->disable_radius) { - p.active=false; + p.active = false; } } - p.velocity+=force*frame_time; + p.velocity += force * frame_time; if (param[PARAM_DAMPING]) { - float dmp = param[PARAM_DAMPING]+param[PARAM_DAMPING]*randomness[PARAM_DAMPING]*_rand_from_seed(&rand_seed); + float dmp = param[PARAM_DAMPING] + param[PARAM_DAMPING] * randomness[PARAM_DAMPING] * _rand_from_seed(&rand_seed); float v = p.velocity.length(); v -= dmp * frame_time; - if (v<=0) { - p.velocity=Vector2(); + if (v <= 0) { + p.velocity = Vector2(); } else { - p.velocity=p.velocity.normalized() * v; + p.velocity = p.velocity.normalized() * v; } - } - p.pos+=p.velocity*frame_time; - p.rot+=Math::lerp(param[PARAM_SPIN_VELOCITY],param[PARAM_SPIN_VELOCITY]*randomness[PARAM_SPIN_VELOCITY]*_rand_from_seed(&rand_seed),randomness[PARAM_SPIN_VELOCITY])*frame_time; - float anim_spd=param[PARAM_ANIM_SPEED_SCALE]+param[PARAM_ANIM_SPEED_SCALE]*randomness[PARAM_ANIM_SPEED_SCALE]*_rand_from_seed(&rand_seed); - p.frame=Math::fposmod(p.frame+(frame_time/lifetime)*anim_spd,1.0f); + p.pos += p.velocity * frame_time; + p.rot += Math::lerp(param[PARAM_SPIN_VELOCITY], param[PARAM_SPIN_VELOCITY] * randomness[PARAM_SPIN_VELOCITY] * _rand_from_seed(&rand_seed), randomness[PARAM_SPIN_VELOCITY]) * frame_time; + float anim_spd = param[PARAM_ANIM_SPEED_SCALE] + param[PARAM_ANIM_SPEED_SCALE] * randomness[PARAM_ANIM_SPEED_SCALE] * _rand_from_seed(&rand_seed); + p.frame = Math::fposmod(p.frame + (frame_time / lifetime) * anim_spd, 1.0f); active_count++; - } - - } - - - time=Math::fmod( time+frame_time, lifetime ); - if (!emitting && active_count==0) { + time = Math::fmod(time + frame_time, lifetime); + if (!emitting && active_count == 0) { emit_signal(SceneStringNames::get_singleton()->emission_finished); set_process(false); set_fixed_process(false); } update(); - - } - void Particles2D::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_PROCESS: { - _process_particles( get_process_delta_time() ); + _process_particles(get_process_delta_time()); } break; case NOTIFICATION_FIXED_PROCESS: { - _process_particles( get_fixed_process_delta_time() ); + _process_particles(get_fixed_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { - float ppt=preprocess; - while(ppt>0) { + float ppt = preprocess; + while (ppt > 0) { _process_particles(0.1); - ppt-=0.1; + ppt -= 0.1; } } break; case NOTIFICATION_DRAW: { - - if (particles.size()==0 || lifetime==0) + if (particles.size() == 0 || lifetime == 0) return; - RID ci=get_canvas_item(); - Size2 size(1,1); + RID ci = get_canvas_item(); + Size2 size(1, 1); Point2 center; - int total_frames=1; + int total_frames = 1; if (!texture.is_null()) { - size=texture->get_size(); - size.x/=h_frames; - size.y/=v_frames; - total_frames=h_frames*v_frames; + size = texture->get_size(); + size.x /= h_frames; + size.y /= v_frames; + total_frames = h_frames * v_frames; } + float time_pos = (time / lifetime); - float time_pos=(time/lifetime); - - Particle *pdata=&particles[0]; - int particle_count=particles.size(); + Particle *pdata = &particles[0]; + int particle_count = particles.size(); RID texrid; @@ -505,64 +479,61 @@ void Particles2D::_notification(int p_what) { Transform2D invxform; if (!local_space) - invxform=get_global_transform().affine_inverse(); + invxform = get_global_transform().affine_inverse(); int start_particle = (int)(time * (float)particle_count / lifetime); - for (int id=0;id<particle_count;++id) { + for (int id = 0; id < particle_count; ++id) { int i = start_particle + id; if (i >= particle_count) { i -= particle_count; } - Particle &p=pdata[i]; + Particle &p = pdata[i]; if (!p.active) continue; - float ptime = ((float)i / particle_count)*explosiveness; + float ptime = ((float)i / particle_count) * explosiveness; - if (ptime<time_pos) - ptime=time_pos-ptime; + if (ptime < time_pos) + ptime = time_pos - ptime; else - ptime=(1.0-ptime)+time_pos; + ptime = (1.0 - ptime) + time_pos; - uint64_t rand_seed=p.seed*(i+1); + uint64_t rand_seed = p.seed * (i + 1); Color color; - if(color_ramp.is_valid()) - { + if (color_ramp.is_valid()) { color = color_ramp->get_color_at_offset(ptime); - } else - { + } else { color = default_color; } - { - float huerand=_rand_from_seed(&rand_seed); + float huerand = _rand_from_seed(&rand_seed); float huerot = param[PARAM_HUE_VARIATION] + randomness[PARAM_HUE_VARIATION] * huerand; if (Math::abs(huerot) > CMP_EPSILON) { - float h=color.get_h(); - float s=color.get_s(); - float v=color.get_v(); - float a=color.a; + float h = color.get_h(); + float s = color.get_s(); + float v = color.get_v(); + float a = color.a; //float preh=h; - h+=huerot; - h=Math::abs(Math::fposmod(h,1.0f)); + h += huerot; + h = Math::abs(Math::fposmod(h, 1.0f)); //print_line("rand: "+rtos(randomness[PARAM_HUE_VARIATION])+" rand: "+rtos(huerand)); //print_line(itos(i)+":hue: "+rtos(preh)+" + "+rtos(huerot)+" = "+rtos(h)); - color.set_hsv(h,s,v); - color.a=a; + color.set_hsv(h, s, v); + color.a = a; } } - float initial_size = param[PARAM_INITIAL_SIZE]+param[PARAM_INITIAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_INITIAL_SIZE]; - float final_size = param[PARAM_FINAL_SIZE]+param[PARAM_FINAL_SIZE]*_rand_from_seed(&rand_seed)*randomness[PARAM_FINAL_SIZE]; + float initial_size = param[PARAM_INITIAL_SIZE] + param[PARAM_INITIAL_SIZE] * _rand_from_seed(&rand_seed) * randomness[PARAM_INITIAL_SIZE]; + float final_size = param[PARAM_FINAL_SIZE] + param[PARAM_FINAL_SIZE] * _rand_from_seed(&rand_seed) * randomness[PARAM_FINAL_SIZE]; - float size_mult=initial_size*(1.0-ptime) + final_size*ptime; + float size_mult = initial_size * (1.0 - ptime) + final_size * ptime; //Size2 rectsize=size * size_mult; //rectsize=rectsize.floor(); @@ -574,57 +545,49 @@ void Particles2D::_notification(int p_what) { if (p.rot) { xform.set_rotation(p.rot); - xform.translate(-size*size_mult/2.0); - xform.elements[2]+=p.pos; + xform.translate(-size * size_mult / 2.0); + xform.elements[2] += p.pos; } else { - xform.elements[2]=-size*size_mult/2.0; - xform.elements[2]+=p.pos; + xform.elements[2] = -size * size_mult / 2.0; + xform.elements[2] += p.pos; } if (!local_space) { xform = invxform * xform; } + xform.scale_basis(Size2(size_mult, size_mult)); - xform.scale_basis(Size2(size_mult,size_mult)); - - - VisualServer::get_singleton()->canvas_item_add_set_transform(ci,xform); - + VisualServer::get_singleton()->canvas_item_add_set_transform(ci, xform); if (texrid.is_valid()) { Rect2 src_rect; - src_rect.size=size; + src_rect.size = size; - if (total_frames>1) { - int frame = Math::fast_ftoi(Math::floor(p.frame*total_frames)) % total_frames; - src_rect.pos.x = size.x * (frame%h_frames); - src_rect.pos.y = size.y * (frame/h_frames); + if (total_frames > 1) { + int frame = Math::fast_ftoi(Math::floor(p.frame * total_frames)) % total_frames; + src_rect.pos.x = size.x * (frame % h_frames); + src_rect.pos.y = size.y * (frame / h_frames); } if (flip_h) - src_rect.size.x=-src_rect.size.x; + src_rect.size.x = -src_rect.size.x; if (flip_v) - src_rect.size.y=-src_rect.size.y; + src_rect.size.y = -src_rect.size.y; - texture->draw_rect_region(ci,Rect2(Point2(),size),src_rect,color); + texture->draw_rect_region(ci, Rect2(Point2(), size), src_rect, color); //VisualServer::get_singleton()->canvas_item_add_texture_rect(ci,r,texrid,false,color); } else { - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(Point2(),size),color); - + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(), size), color); } - } - } break; - } - } -static const char* _particlesframe_property_names[Particles2D::PARAM_MAX]={ +static const char *_particlesframe_property_names[Particles2D::PARAM_MAX] = { "params/direction", "params/spread", "params/linear_velocity", @@ -643,7 +606,7 @@ static const char* _particlesframe_property_names[Particles2D::PARAM_MAX]={ "params/anim_initial_pos", }; -static const char* _particlesframe_property_rnames[Particles2D::PARAM_MAX]={ +static const char *_particlesframe_property_rnames[Particles2D::PARAM_MAX] = { "randomness/direction", "randomness/spread", "randomness/linear_velocity", @@ -662,7 +625,7 @@ static const char* _particlesframe_property_rnames[Particles2D::PARAM_MAX]={ "randomness/anim_initial_pos", }; -static const char* _particlesframe_property_ranges[Particles2D::PARAM_MAX]={ +static const char *_particlesframe_property_ranges[Particles2D::PARAM_MAX] = { "0,360,0.01", "0,180,0.01", "-1024,1024,0.01", @@ -681,21 +644,20 @@ static const char* _particlesframe_property_ranges[Particles2D::PARAM_MAX]={ "0,1,0.01", }; - void Particles2D::set_emitting(bool p_emitting) { - if (emitting==p_emitting) + if (emitting == p_emitting) return; if (p_emitting) { - if (active_count==0) - time=0; - set_process(process_mode==PROCESS_IDLE); - set_fixed_process(process_mode==PROCESS_FIXED); + if (active_count == 0) + time = 0; + set_process(process_mode == PROCESS_IDLE); + set_fixed_process(process_mode == PROCESS_FIXED); time_to_live = emit_timeout; }; - emitting=p_emitting; + emitting = p_emitting; _change_notify("config/emitting"); } @@ -706,10 +668,10 @@ bool Particles2D::is_emitting() const { void Particles2D::set_process_mode(ProcessMode p_mode) { - process_mode=p_mode; - const bool should_process=emitting || active_count!=0; - set_process(should_process && process_mode==PROCESS_IDLE); - set_fixed_process(should_process && process_mode==PROCESS_FIXED); + process_mode = p_mode; + const bool should_process = emitting || active_count != 0; + set_process(should_process && process_mode == PROCESS_IDLE); + set_fixed_process(should_process && process_mode == PROCESS_FIXED); } Particles2D::ProcessMode Particles2D::get_process_mode() const { @@ -719,7 +681,7 @@ Particles2D::ProcessMode Particles2D::get_process_mode() const { void Particles2D::set_amount(int p_amount) { - ERR_FAIL_INDEX(p_amount,1024+1); + ERR_FAIL_INDEX(p_amount, 1024 + 1); particles.resize(p_amount); } @@ -741,9 +703,9 @@ float Particles2D::get_emit_timeout() const { void Particles2D::set_lifetime(float p_lifetime) { - ERR_FAIL_INDEX(p_lifetime,3600+1); + ERR_FAIL_INDEX(p_lifetime, 3600 + 1); - lifetime=p_lifetime; + lifetime = p_lifetime; } float Particles2D::get_lifetime() const { @@ -752,7 +714,7 @@ float Particles2D::get_lifetime() const { void Particles2D::set_time_scale(float p_time_scale) { - time_scale=p_time_scale; + time_scale = p_time_scale; } float Particles2D::get_time_scale() const { @@ -761,42 +723,39 @@ float Particles2D::get_time_scale() const { void Particles2D::set_pre_process_time(float p_pre_process_time) { - preprocess=p_pre_process_time; + preprocess = p_pre_process_time; } -float Particles2D::get_pre_process_time() const{ +float Particles2D::get_pre_process_time() const { return preprocess; } - void Particles2D::set_param(Parameter p_param, float p_value) { - ERR_FAIL_INDEX(p_param,PARAM_MAX); - param[p_param]=p_value; + ERR_FAIL_INDEX(p_param, PARAM_MAX); + param[p_param] = p_value; } float Particles2D::get_param(Parameter p_param) const { - ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return param[p_param]; } void Particles2D::set_randomness(Parameter p_param, float p_value) { - ERR_FAIL_INDEX(p_param,PARAM_MAX); - randomness[p_param]=p_value; - + ERR_FAIL_INDEX(p_param, PARAM_MAX); + randomness[p_param] = p_value; } -float Particles2D::get_randomness(Parameter p_param) const { +float Particles2D::get_randomness(Parameter p_param) const { - ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return randomness[p_param]; - } -void Particles2D::set_texture(const Ref<Texture>& p_texture) { +void Particles2D::set_texture(const Ref<Texture> &p_texture) { - texture=p_texture; + texture = p_texture; } Ref<Texture> Particles2D::get_texture() const { @@ -804,7 +763,7 @@ Ref<Texture> Particles2D::get_texture() const { return texture; } -void Particles2D::set_color(const Color& p_color) { +void Particles2D::set_color(const Color &p_color) { default_color = p_color; } @@ -814,10 +773,9 @@ Color Particles2D::get_color() const { return default_color; } +void Particles2D::set_color_ramp(const Ref<ColorRamp> &p_color_ramp) { -void Particles2D::set_color_ramp(const Ref<ColorRamp>& p_color_ramp) { - - color_ramp=p_color_ramp; + color_ramp = p_color_ramp; } Ref<ColorRamp> Particles2D::get_color_ramp() const { @@ -825,9 +783,9 @@ Ref<ColorRamp> Particles2D::get_color_ramp() const { return color_ramp; } -void Particles2D::set_emissor_offset(const Point2& p_offset) { +void Particles2D::set_emissor_offset(const Point2 &p_offset) { - emissor_offset=p_offset; + emissor_offset = p_offset; } Point2 Particles2D::get_emissor_offset() const { @@ -835,10 +793,9 @@ Point2 Particles2D::get_emissor_offset() const { return emissor_offset; } - void Particles2D::set_use_local_space(bool p_use) { - local_space=p_use; + local_space = p_use; } bool Particles2D::is_using_local_space() const { @@ -851,12 +808,10 @@ void Particles2D::set_color_phases(int p_phases) { //Create color ramp if we have 2 or more phases. //Otherwise first phase phase will be assigned to default color. - if(p_phases > 1 && color_ramp.is_null()) - { - color_ramp = Ref<ColorRamp>(memnew (ColorRamp())); + if (p_phases > 1 && color_ramp.is_null()) { + color_ramp = Ref<ColorRamp>(memnew(ColorRamp())); } - if(color_ramp.is_valid()) - { + if (color_ramp.is_valid()) { color_ramp->get_points().resize(p_phases); } } @@ -864,24 +819,21 @@ void Particles2D::set_color_phases(int p_phases) { //Deprecated. int Particles2D::get_color_phases() const { - if(color_ramp.is_valid()) - { + if (color_ramp.is_valid()) { return color_ramp->get_points_count(); } return 0; } //Deprecated. Converts color phases to color ramp -void Particles2D::set_color_phase_color(int p_phase,const Color& p_color) { +void Particles2D::set_color_phase_color(int p_phase, const Color &p_color) { - ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES); - if(color_ramp.is_valid()) - { - if(color_ramp->get_points_count() > p_phase) + ERR_FAIL_INDEX(p_phase, MAX_COLOR_PHASES); + if (color_ramp.is_valid()) { + if (color_ramp->get_points_count() > p_phase) color_ramp->set_color(p_phase, p_color); - } else - { - if(p_phase == 0) + } else { + if (p_phase == 0) default_color = p_color; } } @@ -889,20 +841,18 @@ void Particles2D::set_color_phase_color(int p_phase,const Color& p_color) { //Deprecated. Color Particles2D::get_color_phase_color(int p_phase) const { - ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,Color()); - if(color_ramp.is_valid()) - { + ERR_FAIL_INDEX_V(p_phase, MAX_COLOR_PHASES, Color()); + if (color_ramp.is_valid()) { return color_ramp->get_color(p_phase); } - return Color(0,0,0,1); + return Color(0, 0, 0, 1); } //Deprecated. Converts color phases to color ramp -void Particles2D::set_color_phase_pos(int p_phase,float p_pos) { - ERR_FAIL_INDEX(p_phase,MAX_COLOR_PHASES); - ERR_FAIL_COND(p_pos<0.0 || p_pos>1.0); - if(color_ramp.is_valid() && color_ramp->get_points_count() > p_phase) - { +void Particles2D::set_color_phase_pos(int p_phase, float p_pos) { + ERR_FAIL_INDEX(p_phase, MAX_COLOR_PHASES); + ERR_FAIL_COND(p_pos < 0.0 || p_pos > 1.0); + if (color_ramp.is_valid() && color_ramp->get_points_count() > p_phase) { return color_ramp->set_offset(p_phase, p_pos); } } @@ -910,17 +860,16 @@ void Particles2D::set_color_phase_pos(int p_phase,float p_pos) { //Deprecated. float Particles2D::get_color_phase_pos(int p_phase) const { - ERR_FAIL_INDEX_V(p_phase,MAX_COLOR_PHASES,0); - if(color_ramp.is_valid()) - { + ERR_FAIL_INDEX_V(p_phase, MAX_COLOR_PHASES, 0); + if (color_ramp.is_valid()) { return color_ramp->get_offset(p_phase); } return 0; } -void Particles2D::set_emission_half_extents(const Vector2& p_extents) { +void Particles2D::set_emission_half_extents(const Vector2 &p_extents) { - extents=p_extents; + extents = p_extents; } Vector2 Particles2D::get_emission_half_extents() const { @@ -928,278 +877,269 @@ Vector2 Particles2D::get_emission_half_extents() const { return extents; } -void Particles2D::set_initial_velocity(const Vector2& p_velocity) { - +void Particles2D::set_initial_velocity(const Vector2 &p_velocity) { - initial_velocity=p_velocity; + initial_velocity = p_velocity; } -Vector2 Particles2D::get_initial_velocity() const{ +Vector2 Particles2D::get_initial_velocity() const { return initial_velocity; } - void Particles2D::pre_process(float p_delta) { _process_particles(p_delta); } - void Particles2D::set_explosiveness(float p_value) { - explosiveness=p_value; + explosiveness = p_value; } -float Particles2D::get_explosiveness() const{ +float Particles2D::get_explosiveness() const { return explosiveness; } void Particles2D::set_flip_h(bool p_flip) { - flip_h=p_flip; + flip_h = p_flip; } -bool Particles2D::is_flipped_h() const{ +bool Particles2D::is_flipped_h() const { return flip_h; } -void Particles2D::set_flip_v(bool p_flip){ +void Particles2D::set_flip_v(bool p_flip) { - flip_v=p_flip; + flip_v = p_flip; } -bool Particles2D::is_flipped_v() const{ +bool Particles2D::is_flipped_v() const { return flip_v; } void Particles2D::set_h_frames(int p_frames) { - ERR_FAIL_COND(p_frames<1); - h_frames=p_frames; + ERR_FAIL_COND(p_frames < 1); + h_frames = p_frames; } -int Particles2D::get_h_frames() const{ +int Particles2D::get_h_frames() const { return h_frames; } -void Particles2D::set_v_frames(int p_frames){ +void Particles2D::set_v_frames(int p_frames) { - ERR_FAIL_COND(p_frames<1); - v_frames=p_frames; + ERR_FAIL_COND(p_frames < 1); + v_frames = p_frames; } -int Particles2D::get_v_frames() const{ +int Particles2D::get_v_frames() const { return v_frames; } +void Particles2D::set_emission_points(const PoolVector<Vector2> &p_points) { - -void Particles2D::set_emission_points(const PoolVector<Vector2>& p_points) { - - emission_points=p_points; + emission_points = p_points; } -PoolVector<Vector2> Particles2D::get_emission_points() const{ +PoolVector<Vector2> Particles2D::get_emission_points() const { return emission_points; } void Particles2D::reset() { - for(int i=0;i<particles.size();i++) { - particles[i].active=false; + for (int i = 0; i < particles.size(); i++) { + particles[i].active = false; } - time=0; - active_count=0; + time = 0; + active_count = 0; } void Particles2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_emitting","active"),&Particles2D::set_emitting); - ClassDB::bind_method(D_METHOD("is_emitting"),&Particles2D::is_emitting); + ClassDB::bind_method(D_METHOD("set_emitting", "active"), &Particles2D::set_emitting); + ClassDB::bind_method(D_METHOD("is_emitting"), &Particles2D::is_emitting); - ClassDB::bind_method(D_METHOD("set_process_mode","mode"),&Particles2D::set_process_mode); - ClassDB::bind_method(D_METHOD("get_process_mode"),&Particles2D::get_process_mode); + ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Particles2D::set_process_mode); + ClassDB::bind_method(D_METHOD("get_process_mode"), &Particles2D::get_process_mode); - ClassDB::bind_method(D_METHOD("set_amount","amount"),&Particles2D::set_amount); - ClassDB::bind_method(D_METHOD("get_amount"),&Particles2D::get_amount); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles2D::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &Particles2D::get_amount); - ClassDB::bind_method(D_METHOD("set_lifetime","lifetime"),&Particles2D::set_lifetime); - ClassDB::bind_method(D_METHOD("get_lifetime"),&Particles2D::get_lifetime); + ClassDB::bind_method(D_METHOD("set_lifetime", "lifetime"), &Particles2D::set_lifetime); + ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles2D::get_lifetime); - ClassDB::bind_method(D_METHOD("set_time_scale","time_scale"),&Particles2D::set_time_scale); - ClassDB::bind_method(D_METHOD("get_time_scale"),&Particles2D::get_time_scale); + ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &Particles2D::set_time_scale); + ClassDB::bind_method(D_METHOD("get_time_scale"), &Particles2D::get_time_scale); - ClassDB::bind_method(D_METHOD("set_pre_process_time","time"),&Particles2D::set_pre_process_time); - ClassDB::bind_method(D_METHOD("get_pre_process_time"),&Particles2D::get_pre_process_time); + ClassDB::bind_method(D_METHOD("set_pre_process_time", "time"), &Particles2D::set_pre_process_time); + ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles2D::get_pre_process_time); - ClassDB::bind_method(D_METHOD("set_emit_timeout","value"),&Particles2D::set_emit_timeout); - ClassDB::bind_method(D_METHOD("get_emit_timeout"),&Particles2D::get_emit_timeout); + ClassDB::bind_method(D_METHOD("set_emit_timeout", "value"), &Particles2D::set_emit_timeout); + ClassDB::bind_method(D_METHOD("get_emit_timeout"), &Particles2D::get_emit_timeout); - ClassDB::bind_method(D_METHOD("set_param","param","value"),&Particles2D::set_param); - ClassDB::bind_method(D_METHOD("get_param","param"),&Particles2D::get_param); + ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &Particles2D::set_param); + ClassDB::bind_method(D_METHOD("get_param", "param"), &Particles2D::get_param); - ClassDB::bind_method(D_METHOD("set_randomness","param","value"),&Particles2D::set_randomness); - ClassDB::bind_method(D_METHOD("get_randomness","param"),&Particles2D::get_randomness); + ClassDB::bind_method(D_METHOD("set_randomness", "param", "value"), &Particles2D::set_randomness); + ClassDB::bind_method(D_METHOD("get_randomness", "param"), &Particles2D::get_randomness); - ClassDB::bind_method(D_METHOD("set_texture:Texture","texture"),&Particles2D::set_texture); - ClassDB::bind_method(D_METHOD("get_texture:Texture"),&Particles2D::get_texture); + ClassDB::bind_method(D_METHOD("set_texture:Texture", "texture"), &Particles2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Particles2D::get_texture); - ClassDB::bind_method(D_METHOD("set_color","color"),&Particles2D::set_color); - ClassDB::bind_method(D_METHOD("get_color"),&Particles2D::get_color); + ClassDB::bind_method(D_METHOD("set_color", "color"), &Particles2D::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &Particles2D::get_color); - ClassDB::bind_method(D_METHOD("set_color_ramp:ColorRamp","color_ramp"),&Particles2D::set_color_ramp); - ClassDB::bind_method(D_METHOD("get_color_ramp:ColorRamp"),&Particles2D::get_color_ramp); + ClassDB::bind_method(D_METHOD("set_color_ramp:ColorRamp", "color_ramp"), &Particles2D::set_color_ramp); + ClassDB::bind_method(D_METHOD("get_color_ramp:ColorRamp"), &Particles2D::get_color_ramp); - ClassDB::bind_method(D_METHOD("set_emissor_offset","offset"),&Particles2D::set_emissor_offset); - ClassDB::bind_method(D_METHOD("get_emissor_offset"),&Particles2D::get_emissor_offset); + ClassDB::bind_method(D_METHOD("set_emissor_offset", "offset"), &Particles2D::set_emissor_offset); + ClassDB::bind_method(D_METHOD("get_emissor_offset"), &Particles2D::get_emissor_offset); - ClassDB::bind_method(D_METHOD("set_flip_h","enable"),&Particles2D::set_flip_h); - ClassDB::bind_method(D_METHOD("is_flipped_h"),&Particles2D::is_flipped_h); + ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &Particles2D::set_flip_h); + ClassDB::bind_method(D_METHOD("is_flipped_h"), &Particles2D::is_flipped_h); - ClassDB::bind_method(D_METHOD("set_flip_v","enable"),&Particles2D::set_flip_v); - ClassDB::bind_method(D_METHOD("is_flipped_v"),&Particles2D::is_flipped_v); + ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &Particles2D::set_flip_v); + ClassDB::bind_method(D_METHOD("is_flipped_v"), &Particles2D::is_flipped_v); - ClassDB::bind_method(D_METHOD("set_h_frames","enable"),&Particles2D::set_h_frames); - ClassDB::bind_method(D_METHOD("get_h_frames"),&Particles2D::get_h_frames); + ClassDB::bind_method(D_METHOD("set_h_frames", "enable"), &Particles2D::set_h_frames); + ClassDB::bind_method(D_METHOD("get_h_frames"), &Particles2D::get_h_frames); - ClassDB::bind_method(D_METHOD("set_v_frames","enable"),&Particles2D::set_v_frames); - ClassDB::bind_method(D_METHOD("get_v_frames"),&Particles2D::get_v_frames); + ClassDB::bind_method(D_METHOD("set_v_frames", "enable"), &Particles2D::set_v_frames); + ClassDB::bind_method(D_METHOD("get_v_frames"), &Particles2D::get_v_frames); - ClassDB::bind_method(D_METHOD("set_emission_half_extents","extents"),&Particles2D::set_emission_half_extents); - ClassDB::bind_method(D_METHOD("get_emission_half_extents"),&Particles2D::get_emission_half_extents); + ClassDB::bind_method(D_METHOD("set_emission_half_extents", "extents"), &Particles2D::set_emission_half_extents); + ClassDB::bind_method(D_METHOD("get_emission_half_extents"), &Particles2D::get_emission_half_extents); - ClassDB::bind_method(D_METHOD("set_color_phases","phases"),&Particles2D::set_color_phases); - ClassDB::bind_method(D_METHOD("get_color_phases"),&Particles2D::get_color_phases); + ClassDB::bind_method(D_METHOD("set_color_phases", "phases"), &Particles2D::set_color_phases); + ClassDB::bind_method(D_METHOD("get_color_phases"), &Particles2D::get_color_phases); - ClassDB::bind_method(D_METHOD("set_color_phase_color","phase","color"),&Particles2D::set_color_phase_color); - ClassDB::bind_method(D_METHOD("get_color_phase_color","phase"),&Particles2D::get_color_phase_color); + ClassDB::bind_method(D_METHOD("set_color_phase_color", "phase", "color"), &Particles2D::set_color_phase_color); + ClassDB::bind_method(D_METHOD("get_color_phase_color", "phase"), &Particles2D::get_color_phase_color); - ClassDB::bind_method(D_METHOD("set_color_phase_pos","phase","pos"),&Particles2D::set_color_phase_pos); - ClassDB::bind_method(D_METHOD("get_color_phase_pos","phase"),&Particles2D::get_color_phase_pos); + ClassDB::bind_method(D_METHOD("set_color_phase_pos", "phase", "pos"), &Particles2D::set_color_phase_pos); + ClassDB::bind_method(D_METHOD("get_color_phase_pos", "phase"), &Particles2D::get_color_phase_pos); - ClassDB::bind_method(D_METHOD("pre_process","time"),&Particles2D::pre_process); - ClassDB::bind_method(D_METHOD("reset"),&Particles2D::reset); + ClassDB::bind_method(D_METHOD("pre_process", "time"), &Particles2D::pre_process); + ClassDB::bind_method(D_METHOD("reset"), &Particles2D::reset); - ClassDB::bind_method(D_METHOD("set_use_local_space","enable"),&Particles2D::set_use_local_space); - ClassDB::bind_method(D_METHOD("is_using_local_space"),&Particles2D::is_using_local_space); + ClassDB::bind_method(D_METHOD("set_use_local_space", "enable"), &Particles2D::set_use_local_space); + ClassDB::bind_method(D_METHOD("is_using_local_space"), &Particles2D::is_using_local_space); - ClassDB::bind_method(D_METHOD("set_initial_velocity","velocity"),&Particles2D::set_initial_velocity); - ClassDB::bind_method(D_METHOD("get_initial_velocity"),&Particles2D::get_initial_velocity); + ClassDB::bind_method(D_METHOD("set_initial_velocity", "velocity"), &Particles2D::set_initial_velocity); + ClassDB::bind_method(D_METHOD("get_initial_velocity"), &Particles2D::get_initial_velocity); - ClassDB::bind_method(D_METHOD("set_explosiveness","amount"),&Particles2D::set_explosiveness); - ClassDB::bind_method(D_METHOD("get_explosiveness"),&Particles2D::get_explosiveness); + ClassDB::bind_method(D_METHOD("set_explosiveness", "amount"), &Particles2D::set_explosiveness); + ClassDB::bind_method(D_METHOD("get_explosiveness"), &Particles2D::get_explosiveness); - ClassDB::bind_method(D_METHOD("set_emission_points","points"),&Particles2D::set_emission_points); - ClassDB::bind_method(D_METHOD("get_emission_points"),&Particles2D::get_emission_points); + ClassDB::bind_method(D_METHOD("set_emission_points", "points"), &Particles2D::set_emission_points); + ClassDB::bind_method(D_METHOD("get_emission_points"), &Particles2D::get_emission_points); ADD_SIGNAL(MethodInfo("emission_finished")); - ADD_PROPERTY(PropertyInfo(Variant::INT,"config/amount",PROPERTY_HINT_EXP_RANGE,"1,1024"),"set_amount","get_amount") ; - ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/lifetime",PROPERTY_HINT_EXP_RANGE,"0.1,3600,0.1"),"set_lifetime","get_lifetime") ; - ADD_PROPERTYNO(PropertyInfo(Variant::REAL,"config/time_scale",PROPERTY_HINT_EXP_RANGE,"0.01,128,0.01"),"set_time_scale","get_time_scale") ; - ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"config/preprocess",PROPERTY_HINT_EXP_RANGE,"0.1,3600,0.1"),"set_pre_process_time","get_pre_process_time") ; - ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"config/emit_timeout",PROPERTY_HINT_RANGE,"0,3600,0.1"),"set_emit_timeout","get_emit_timeout") ; - ADD_PROPERTYNO(PropertyInfo(Variant::BOOL,"config/emitting"),"set_emitting","is_emitting") ; - ADD_PROPERTY(PropertyInfo(Variant::INT,"config/process_mode",PROPERTY_HINT_ENUM, "Fixed,Idle"),"set_process_mode","get_process_mode"); - ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"config/offset"),"set_emissor_offset","get_emissor_offset"); - ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"config/half_extents"),"set_emission_half_extents","get_emission_half_extents"); - ADD_PROPERTYNO(PropertyInfo(Variant::BOOL,"config/local_space"),"set_use_local_space","is_using_local_space"); - ADD_PROPERTYNO(PropertyInfo(Variant::REAL,"config/explosiveness",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_explosiveness","get_explosiveness"); - ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL,"config/flip_h"),"set_flip_h","is_flipped_h"); - ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL,"config/flip_v"),"set_flip_v","is_flipped_v"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"config/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),"set_texture","get_texture"); - ADD_PROPERTYNO(PropertyInfo(Variant::INT,"config/h_frames",PROPERTY_HINT_RANGE,"1,512,1"),"set_h_frames","get_h_frames"); - ADD_PROPERTYNO(PropertyInfo(Variant::INT,"config/v_frames",PROPERTY_HINT_RANGE,"1,512,1"),"set_v_frames","get_v_frames"); - - - for(int i=0;i<PARAM_MAX;i++) { - ADD_PROPERTYI(PropertyInfo(Variant::REAL,_particlesframe_property_names[i],PROPERTY_HINT_RANGE,_particlesframe_property_ranges[i]),"set_param","get_param",i); + ADD_PROPERTY(PropertyInfo(Variant::INT, "config/amount", PROPERTY_HINT_EXP_RANGE, "1,1024"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "config/lifetime", PROPERTY_HINT_EXP_RANGE, "0.1,3600,0.1"), "set_lifetime", "get_lifetime"); + ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "config/time_scale", PROPERTY_HINT_EXP_RANGE, "0.01,128,0.01"), "set_time_scale", "get_time_scale"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "config/preprocess", PROPERTY_HINT_EXP_RANGE, "0.1,3600,0.1"), "set_pre_process_time", "get_pre_process_time"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "config/emit_timeout", PROPERTY_HINT_RANGE, "0,3600,0.1"), "set_emit_timeout", "get_emit_timeout"); + ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "config/emitting"), "set_emitting", "is_emitting"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "config/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_process_mode", "get_process_mode"); + ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "config/offset"), "set_emissor_offset", "get_emissor_offset"); + ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "config/half_extents"), "set_emission_half_extents", "get_emission_half_extents"); + ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "config/local_space"), "set_use_local_space", "is_using_local_space"); + ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "config/explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness", "get_explosiveness"); + ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "config/flip_h"), "set_flip_h", "is_flipped_h"); + ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "config/flip_v"), "set_flip_v", "is_flipped_v"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "config/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTYNO(PropertyInfo(Variant::INT, "config/h_frames", PROPERTY_HINT_RANGE, "1,512,1"), "set_h_frames", "get_h_frames"); + ADD_PROPERTYNO(PropertyInfo(Variant::INT, "config/v_frames", PROPERTY_HINT_RANGE, "1,512,1"), "set_v_frames", "get_v_frames"); + + for (int i = 0; i < PARAM_MAX; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::REAL, _particlesframe_property_names[i], PROPERTY_HINT_RANGE, _particlesframe_property_ranges[i]), "set_param", "get_param", i); } - for(int i=0;i<PARAM_MAX;i++) { - ADD_PROPERTYINZ(PropertyInfo(Variant::REAL,_particlesframe_property_rnames[i],PROPERTY_HINT_RANGE,"-1,1,0.01"),"set_randomness","get_randomness",i); + for (int i = 0; i < PARAM_MAX; i++) { + ADD_PROPERTYINZ(PropertyInfo(Variant::REAL, _particlesframe_property_rnames[i], PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_randomness", "get_randomness", i); } - ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1", 0), "set_color_phases", "get_color_phases"); + ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "color_phases/count", PROPERTY_HINT_RANGE, "0,4,1", 0), "set_color_phases", "get_color_phases"); //Backward compatibility. They will be converted to color ramp - for(int i=0;i<MAX_COLOR_PHASES;i++) { - String phase="phase_"+itos(i)+"/"; - ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01", 0),"set_color_phase_pos","get_color_phase_pos",i ); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color", PROPERTY_HINT_NONE, "", 0),"set_color_phase_color","get_color_phase_color",i ); + for (int i = 0; i < MAX_COLOR_PHASES; i++) { + String phase = "phase_" + itos(i) + "/"; + ADD_PROPERTYI(PropertyInfo(Variant::REAL, phase + "pos", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_color_phase_pos", "get_color_phase_pos", i); + ADD_PROPERTYI(PropertyInfo(Variant::COLOR, phase + "color", PROPERTY_HINT_NONE, "", 0), "set_color_phase_color", "get_color_phase_color", i); } - ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "color/color"),"set_color","get_color"); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"color/color_ramp",PROPERTY_HINT_RESOURCE_TYPE,"ColorRamp"),"set_color_ramp","get_color_ramp"); - - ADD_PROPERTYNZ(PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"emission_points",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),"set_emission_points","get_emission_points"); + ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "color/color"), "set_color", "get_color"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "color/color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "ColorRamp"), "set_color_ramp", "get_color_ramp"); - BIND_CONSTANT( PARAM_DIRECTION ); - BIND_CONSTANT( PARAM_SPREAD ); - BIND_CONSTANT( PARAM_LINEAR_VELOCITY ); - BIND_CONSTANT( PARAM_SPIN_VELOCITY ); - BIND_CONSTANT( PARAM_ORBIT_VELOCITY ); - BIND_CONSTANT( PARAM_GRAVITY_DIRECTION ); - BIND_CONSTANT( PARAM_GRAVITY_STRENGTH ); - BIND_CONSTANT( PARAM_RADIAL_ACCEL ); - BIND_CONSTANT( PARAM_TANGENTIAL_ACCEL ); - BIND_CONSTANT( PARAM_DAMPING ); - BIND_CONSTANT( PARAM_INITIAL_ANGLE ); - BIND_CONSTANT( PARAM_INITIAL_SIZE ); - BIND_CONSTANT( PARAM_FINAL_SIZE ); - BIND_CONSTANT( PARAM_HUE_VARIATION ); - BIND_CONSTANT( PARAM_ANIM_SPEED_SCALE ); - BIND_CONSTANT( PARAM_ANIM_INITIAL_POS ); - BIND_CONSTANT( PARAM_MAX ); + ADD_PROPERTYNZ(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_points", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_emission_points", "get_emission_points"); - BIND_CONSTANT( MAX_COLOR_PHASES ); + BIND_CONSTANT(PARAM_DIRECTION); + BIND_CONSTANT(PARAM_SPREAD); + BIND_CONSTANT(PARAM_LINEAR_VELOCITY); + BIND_CONSTANT(PARAM_SPIN_VELOCITY); + BIND_CONSTANT(PARAM_ORBIT_VELOCITY); + BIND_CONSTANT(PARAM_GRAVITY_DIRECTION); + BIND_CONSTANT(PARAM_GRAVITY_STRENGTH); + BIND_CONSTANT(PARAM_RADIAL_ACCEL); + BIND_CONSTANT(PARAM_TANGENTIAL_ACCEL); + BIND_CONSTANT(PARAM_DAMPING); + BIND_CONSTANT(PARAM_INITIAL_ANGLE); + BIND_CONSTANT(PARAM_INITIAL_SIZE); + BIND_CONSTANT(PARAM_FINAL_SIZE); + BIND_CONSTANT(PARAM_HUE_VARIATION); + BIND_CONSTANT(PARAM_ANIM_SPEED_SCALE); + BIND_CONSTANT(PARAM_ANIM_INITIAL_POS); + BIND_CONSTANT(PARAM_MAX); + BIND_CONSTANT(MAX_COLOR_PHASES); } Particles2D::Particles2D() { - for(int i=0;i<PARAM_MAX;i++) { + for (int i = 0; i < PARAM_MAX; i++) { - param[i]=0; - randomness[i]=0; + param[i] = 0; + randomness[i] = 0; } - - set_param(PARAM_SPREAD,10); - set_param(PARAM_LINEAR_VELOCITY,20); - set_param(PARAM_GRAVITY_STRENGTH,9.8); - set_param(PARAM_RADIAL_ACCEL,0); - set_param(PARAM_TANGENTIAL_ACCEL,0); - set_param(PARAM_INITIAL_ANGLE,0.0); - set_param(PARAM_INITIAL_SIZE,1.0); - set_param(PARAM_FINAL_SIZE,1.0); - set_param(PARAM_ANIM_SPEED_SCALE,1.0); - - set_color(Color(1,1,1,1)); - - time=0; - lifetime=2; - emitting=false; + set_param(PARAM_SPREAD, 10); + set_param(PARAM_LINEAR_VELOCITY, 20); + set_param(PARAM_GRAVITY_STRENGTH, 9.8); + set_param(PARAM_RADIAL_ACCEL, 0); + set_param(PARAM_TANGENTIAL_ACCEL, 0); + set_param(PARAM_INITIAL_ANGLE, 0.0); + set_param(PARAM_INITIAL_SIZE, 1.0); + set_param(PARAM_FINAL_SIZE, 1.0); + set_param(PARAM_ANIM_SPEED_SCALE, 1.0); + + set_color(Color(1, 1, 1, 1)); + + time = 0; + lifetime = 2; + emitting = false; particles.resize(32); - active_count=-1; + active_count = -1; set_emitting(true); - process_mode=PROCESS_IDLE; - local_space=true; - preprocess=0; - time_scale=1.0; - + process_mode = PROCESS_IDLE; + local_space = true; + preprocess = 0; + time_scale = 1.0; - flip_h=false; - flip_v=false; + flip_h = false; + flip_v = false; - v_frames=1; - h_frames=1; + v_frames = 1; + h_frames = 1; emit_timeout = 0; time_to_live = 0; - explosiveness=1.0; + explosiveness = 1.0; } |