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authorAndreas Haas <liu.gam3@gmail.com>2017-12-06 22:27:39 +0100
committerAndreas Haas <liu.gam3@gmail.com>2017-12-06 22:44:12 +0100
commit4c222c28350c437e2b955b8ddef07f94ff557f07 (patch)
treeba5afbd19280a63fb4ebd637b6d686b6b1c7ccfa /scene/2d/particles_2d.cpp
parent0bc573635c167b9a3d653641c1389ba9a7870596 (diff)
Particles2D: Fix normal map rid.
Looks like a Copy & Paste error, fixes #14334.
Diffstat (limited to 'scene/2d/particles_2d.cpp')
-rw-r--r--scene/2d/particles_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index aee5d89150..7d53557216 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) {
texture_rid = texture->get_rid();
RID normal_rid;
if (normal_map.is_valid())
- normal_rid = texture->get_rid();
+ normal_rid = normal_map->get_rid();
VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);