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authorRémi Verschelde <rverschelde@gmail.com>2020-01-02 14:50:02 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-02 14:51:50 +0100
commite772a1241ae5d82ab88e6079352c55e5ef466164 (patch)
tree9ef6935c37a7a7fdbd9d515a754ec86e1aef7d40 /scene/2d/parallax_layer.h
parentc0ece451e39b440b758cc8621fccff0a4f898f22 (diff)
Object::disconnect: Better errors when no signal or locked
It will now give information about the originating object instance and when locked, the target callback. This should help debugging editor and game issues that are now being reported due to adding signal locking in 22637beb2ed625c3e43ab75ab5865b57d7470948.
Diffstat (limited to 'scene/2d/parallax_layer.h')
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