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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-23 00:10:53 +0100
committerGitHub <noreply@github.com>2021-03-23 00:10:53 +0100
commit6fa24729ae82194fdc6453c3e5b958f8b6f356b0 (patch)
treee41654e5497e90fa1733d34999eba86ad5d67d45 /scene/2d/parallax_layer.h
parent11718dbef926365ca5bd24e17604e264b82f5f00 (diff)
parent6811a45b595133b5fb0889a64b455856b46338d7 (diff)
Merge pull request #45571 from aaronfranke/node2d-real_t
Use real_t in 2D nodes
Diffstat (limited to 'scene/2d/parallax_layer.h')
-rw-r--r--scene/2d/parallax_layer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 86694c7724..e826e6da9c 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -59,7 +59,7 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
virtual String get_configuration_warning() const override;
ParallaxLayer();