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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-01-02 18:02:45 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-01-02 18:02:48 +0100 |
commit | f3aa793ba33dba4e4624232e8d144ad0c697520f (patch) | |
tree | e0d330b10b222b7761485511bb94e9f294a2bee6 /scene/2d/parallax_layer.cpp | |
parent | 1c88ee6c9695efb783eb9e6e9225288f3c50eab1 (diff) |
Mono/C#: Fix bindings generator with void vararg methods
Commit 4d727f1ee6b970298a7c1752ba19b49d7060c405 made it possible for vararg
methods to return void. This broke the C# bindings generator which was
assuming in one place that vararg methods always return Variant.
Diffstat (limited to 'scene/2d/parallax_layer.cpp')
0 files changed, 0 insertions, 0 deletions