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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-11 18:13:45 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-12 09:52:22 +0200 |
commit | 277b24dfb7acdb42589b931252bbe7be81c7536e (patch) | |
tree | 248dc6dfca0e27c3b03533b45753a16d186d2811 /scene/2d/parallax_layer.cpp | |
parent | cc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff) |
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
Diffstat (limited to 'scene/2d/parallax_layer.cpp')
-rw-r--r-- | scene/2d/parallax_layer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 2ac6c76032..06de723f27 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -30,7 +30,7 @@ #include "parallax_layer.h" -#include "engine.h" +#include "core/engine.h" #include "parallax_background.h" void ParallaxLayer::set_motion_scale(const Size2 &p_scale) { |