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authorandriyDev <andriydzikh@gmail.com>2020-09-23 15:49:50 -0400
committerandriyDev <andriydzikh@gmail.com>2021-06-05 00:55:25 -0700
commit9f4bf5ec8058340541ee6e35bc15015fe576a3e6 (patch)
tree8578567c279e9e31800c82ac8667e1e18e2b6a02 /scene/2d/node_2d.h
parent8363ee6f8d398529d2db0e481fea82ccc9dcda31 (diff)
Deleted YSort, moved its functionality directly into Node2D.
YSort now has a compatibility alias to Node2D. Updated TileMap to use the existing Node2D y_sort_enabled property instead of its own property. Updated Node2D doc to include the new y_sort_enabled member. Updated TileMap doc to remove its mention of cell_y_sort. Deleted YSort doc.
Diffstat (limited to 'scene/2d/node_2d.h')
-rw-r--r--scene/2d/node_2d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 358b7e6520..339efd9179 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -42,6 +42,7 @@ class Node2D : public CanvasItem {
real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
+ bool y_sort_enabled = false;
Transform2D _mat;
@@ -117,6 +118,9 @@ public:
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
+ virtual void set_y_sort_enabled(bool p_enabled);
+ virtual bool is_y_sort_enabled() const;
+
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
Transform2D get_transform() const override;