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author | andriyDev <andriydzikh@gmail.com> | 2020-09-23 15:49:50 -0400 |
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committer | andriyDev <andriydzikh@gmail.com> | 2021-06-05 00:55:25 -0700 |
commit | 9f4bf5ec8058340541ee6e35bc15015fe576a3e6 (patch) | |
tree | 8578567c279e9e31800c82ac8667e1e18e2b6a02 /scene/2d/node_2d.h | |
parent | 8363ee6f8d398529d2db0e481fea82ccc9dcda31 (diff) |
Deleted YSort, moved its functionality directly into Node2D.
YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
Diffstat (limited to 'scene/2d/node_2d.h')
-rw-r--r-- | scene/2d/node_2d.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 358b7e6520..339efd9179 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -42,6 +42,7 @@ class Node2D : public CanvasItem { real_t skew = 0.0; int z_index = 0; bool z_relative = true; + bool y_sort_enabled = false; Transform2D _mat; @@ -117,6 +118,9 @@ public: void set_z_as_relative(bool p_enabled); bool is_z_relative() const; + virtual void set_y_sort_enabled(bool p_enabled); + virtual bool is_y_sort_enabled() const; + Transform2D get_relative_transform_to_parent(const Node *p_parent) const; Transform2D get_transform() const override; |