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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/node_2d.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* node_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef NODE2D_H
+#define NODE2D_H
+
+#include "scene/2d/canvas_item.h"
+
+class Node2D : public CanvasItem {
+
+ OBJ_TYPE(Node2D, CanvasItem );
+
+ Point2 pos;
+ float angle;
+ Size2 scale;
+
+ Matrix32 _mat;
+
+ bool _xform_dirty;
+
+ void _update_transform();
+
+ void _set_rotd(float p_angle);
+ float _get_rotd() const;
+
+ void _update_xform_values();
+
+protected:
+
+
+ void _notification(int p_what);
+
+ static void _bind_methods();
+public:
+
+ virtual Variant edit_get_state() const;
+ virtual void edit_set_state(const Variant& p_state);
+ virtual void edit_set_rect(const Rect2& p_edit_rect);
+ virtual void edit_rotate(float p_rot);
+ virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual Point2 edit_get_pivot() const;
+ virtual bool edit_has_pivot() const;
+
+ void set_pos(const Point2& p_pos);
+ void set_rot(float p_angle);
+ void set_scale(const Size2& p_scale);
+
+ Point2 get_pos() const;
+ float get_rot() const;
+ Size2 get_scale() const;
+
+ Point2 get_global_pos() const;
+ virtual Rect2 get_item_rect() const;
+
+ void set_transform(const Matrix32& p_transform);
+ void set_global_transform(const Matrix32& p_transform);
+
+
+ Matrix32 get_transform() const;
+
+ Node2D();
+};
+
+#endif // NODE2D_H