diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/node_2d.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/2d/node_2d.h')
-rw-r--r-- | scene/2d/node_2d.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h new file mode 100644 index 0000000000..8da441dc63 --- /dev/null +++ b/scene/2d/node_2d.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* node_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef NODE2D_H +#define NODE2D_H + +#include "scene/2d/canvas_item.h" + +class Node2D : public CanvasItem { + + OBJ_TYPE(Node2D, CanvasItem ); + + Point2 pos; + float angle; + Size2 scale; + + Matrix32 _mat; + + bool _xform_dirty; + + void _update_transform(); + + void _set_rotd(float p_angle); + float _get_rotd() const; + + void _update_xform_values(); + +protected: + + + void _notification(int p_what); + + static void _bind_methods(); +public: + + virtual Variant edit_get_state() const; + virtual void edit_set_state(const Variant& p_state); + virtual void edit_set_rect(const Rect2& p_edit_rect); + virtual void edit_rotate(float p_rot); + virtual void edit_set_pivot(const Point2& p_pivot); + virtual Point2 edit_get_pivot() const; + virtual bool edit_has_pivot() const; + + void set_pos(const Point2& p_pos); + void set_rot(float p_angle); + void set_scale(const Size2& p_scale); + + Point2 get_pos() const; + float get_rot() const; + Size2 get_scale() const; + + Point2 get_global_pos() const; + virtual Rect2 get_item_rect() const; + + void set_transform(const Matrix32& p_transform); + void set_global_transform(const Matrix32& p_transform); + + + Matrix32 get_transform() const; + + Node2D(); +}; + +#endif // NODE2D_H |