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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/2d/node_2d.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/2d/node_2d.cpp')
-rw-r--r--scene/2d/node_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 98d6a467b1..af5834c5b6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -379,7 +379,7 @@ Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const
if (p_parent == this)
return Transform2D();
- Node2D *parent_2d = get_parent()->cast_to<Node2D>();
+ Node2D *parent_2d = Object::cast_to<Node2D>(get_parent());
ERR_FAIL_COND_V(!parent_2d, Transform2D());
if (p_parent == parent_2d)