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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-13 13:38:08 +0100
committerGitHub <noreply@github.com>2020-01-13 13:38:08 +0100
commitc72b5dc0bcad7adfbdb95cc3e8ef56d53ab58677 (patch)
tree5a66c6fc63d53191c28d410efaaca6cf5d1d7475 /scene/2d/node_2d.cpp
parente32d2320532c6585e339051ed85dda211311ed87 (diff)
parent100f50b7df7312f8fc56df7fd3e18427678bd957 (diff)
Merge pull request #35073 from akien-mga/zero-scale-shall-not-pass
Control/Light2D: Preventing setting 0 as scale as for Node2D
Diffstat (limited to 'scene/2d/node_2d.cpp')
-rw-r--r--scene/2d/node_2d.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 7bbc7577ed..7deebe9b27 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -173,6 +173,7 @@ void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
_scale = p_scale;
+ // Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale.x == 0)
_scale.x = CMP_EPSILON;
if (_scale.y == 0)