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authorRémi Verschelde <rverschelde@gmail.com>2020-03-27 08:44:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-27 16:26:34 +0100
commitd1acbbce7f123c2b5fccdefc6417787dc91b6ced (patch)
tree3143b3548ee2e46c4a56881f1284f962cc2ae878 /scene/2d/navigation_region_2d.h
parentc3a760c5079670854b5f0c197c15218b1606bb2d (diff)
Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
Diffstat (limited to 'scene/2d/navigation_region_2d.h')
-rw-r--r--scene/2d/navigation_region_2d.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
new file mode 100644
index 0000000000..73e056a353
--- /dev/null
+++ b/scene/2d/navigation_region_2d.h
@@ -0,0 +1,130 @@
+/*************************************************************************/
+/* navigation_region_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef NAVIGATION_REGION_2D_H
+#define NAVIGATION_REGION_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/navigation_mesh.h"
+
+class NavigationPolygon : public Resource {
+
+ GDCLASS(NavigationPolygon, Resource);
+
+ Vector<Vector2> vertices;
+ struct Polygon {
+ Vector<int> indices;
+ };
+ Vector<Polygon> polygons;
+ Vector<Vector<Vector2>> outlines;
+
+ mutable Rect2 item_rect;
+ mutable bool rect_cache_dirty;
+
+ Mutex navmesh_generation;
+ // Navigation mesh
+ Ref<NavigationMesh> navmesh;
+
+protected:
+ static void _bind_methods();
+
+ void _set_polygons(const Array &p_array);
+ Array _get_polygons() const;
+
+ void _set_outlines(const Array &p_array);
+ Array _get_outlines() const;
+
+public:
+#ifdef TOOLS_ENABLED
+ Rect2 _edit_get_rect() const;
+ bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+#endif
+
+ void set_vertices(const Vector<Vector2> &p_vertices);
+ Vector<Vector2> get_vertices() const;
+
+ void add_polygon(const Vector<int> &p_polygon);
+ int get_polygon_count() const;
+
+ void add_outline(const Vector<Vector2> &p_outline);
+ void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
+ void set_outline(int p_idx, const Vector<Vector2> &p_outline);
+ Vector<Vector2> get_outline(int p_idx) const;
+ void remove_outline(int p_idx);
+ int get_outline_count() const;
+
+ void clear_outlines();
+ void make_polygons_from_outlines();
+
+ Vector<int> get_polygon(int p_idx);
+ void clear_polygons();
+
+ Ref<NavigationMesh> get_mesh();
+
+ NavigationPolygon();
+ ~NavigationPolygon();
+};
+
+class Navigation2D;
+
+class NavigationRegion2D : public Node2D {
+
+ GDCLASS(NavigationRegion2D, Node2D);
+
+ bool enabled;
+ RID region;
+ Navigation2D *navigation;
+ Ref<NavigationPolygon> navpoly;
+
+ void _navpoly_changed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+#endif
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
+ Ref<NavigationPolygon> get_navigation_polygon() const;
+
+ String get_configuration_warning() const;
+
+ NavigationRegion2D();
+ ~NavigationRegion2D();
+};
+
+#endif // NAVIGATION_REGION_2D_H