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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-05-07 19:16:04 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-27 09:53:40 -0700 |
commit | cc43c2ea16b3fb2186d255eb2759aefadbfb677e (patch) | |
tree | 2085c353b7c81d2a2607ecd0e1f94bff56275a1f /scene/2d/navigation_region_2d.h | |
parent | 90a35dac489bcbe39de35af661367519b411cb98 (diff) |
Optimize area detection and intersect_shape queries with concave shapes
Whenever contact points are not needed, collision checks with concave
shapes (triangle mesh and heightmap) stop at the first colliding
triangle.
Diffstat (limited to 'scene/2d/navigation_region_2d.h')
0 files changed, 0 insertions, 0 deletions