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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-28 00:26:01 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-28 00:26:01 +0100 |
commit | b7b39786840a41a057f531ed13b64e26366befac (patch) | |
tree | b78a2e0bc0b3f49e82e148e8edb741930ff0ce55 /scene/2d/navigation_polygon.h | |
parent | e66d519286693a03bf59eaba0a5f29c1c9b15d64 (diff) | |
parent | 18fbdbb456c07a56b358bea2e392765fbcbb3283 (diff) |
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
Diffstat (limited to 'scene/2d/navigation_polygon.h')
-rw-r--r-- | scene/2d/navigation_polygon.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h index 557ce4b3e7..70804358f6 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_polygon.h @@ -34,8 +34,6 @@ #include "scene/2d/node_2d.h" #include "scene/resources/navigation_mesh.h" -class Mutex; - class NavigationPolygon : public Resource { GDCLASS(NavigationPolygon, Resource); @@ -50,7 +48,7 @@ class NavigationPolygon : public Resource { mutable Rect2 item_rect; mutable bool rect_cache_dirty; - Mutex *navmesh_generation; + Mutex navmesh_generation; // Navigation mesh Ref<NavigationMesh> navmesh; |