diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/navigation_polygon.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/navigation_polygon.h')
-rw-r--r-- | scene/2d/navigation_polygon.h | 34 |
1 files changed, 13 insertions, 21 deletions
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h index 7f1762b6f5..6bc3b903c7 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_polygon.h @@ -31,41 +31,36 @@ #include "scene/2d/node_2d.h" +class NavigationPolygon : public Resource { -class NavigationPolygon : public Resource { - - GDCLASS( NavigationPolygon, Resource ); + GDCLASS(NavigationPolygon, Resource); PoolVector<Vector2> vertices; struct Polygon { Vector<int> indices; }; Vector<Polygon> polygons; - Vector< PoolVector<Vector2> > outlines; + Vector<PoolVector<Vector2> > outlines; protected: - static void _bind_methods(); - void _set_polygons(const Array& p_array); + void _set_polygons(const Array &p_array); Array _get_polygons() const; - void _set_outlines(const Array& p_array); + void _set_outlines(const Array &p_array); Array _get_outlines() const; public: - - - - void set_vertices(const PoolVector<Vector2>& p_vertices); + void set_vertices(const PoolVector<Vector2> &p_vertices); PoolVector<Vector2> get_vertices() const; - void add_polygon(const Vector<int>& p_polygon); + void add_polygon(const Vector<int> &p_polygon); int get_polygon_count() const; - void add_outline(const PoolVector<Vector2>& p_outline); - void add_outline_at_index(const PoolVector<Vector2>& p_outline,int p_index); - void set_outline(int p_idx,const PoolVector<Vector2>& p_outline); + void add_outline(const PoolVector<Vector2> &p_outline); + void add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index); + void set_outline(int p_idx, const PoolVector<Vector2> &p_outline); PoolVector<Vector2> get_outline(int p_idx) const; void remove_outline(int p_idx); int get_outline_count() const; @@ -79,12 +74,11 @@ public: NavigationPolygon(); }; - class Navigation2D; class NavigationPolygonInstance : public Node2D { - GDCLASS(NavigationPolygonInstance,Node2D); + GDCLASS(NavigationPolygonInstance, Node2D); bool enabled; int nav_id; @@ -94,15 +88,14 @@ class NavigationPolygonInstance : public Node2D { void _navpoly_changed(); protected: - void _notification(int p_what); static void _bind_methods(); -public: +public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly); + void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly); Ref<NavigationPolygon> get_navigation_polygon() const; String get_configuration_warning() const; @@ -110,5 +103,4 @@ public: NavigationPolygonInstance(); }; - #endif // NAVIGATIONPOLYGON_H |