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authorJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
commit2c2894ceb674927a35d2798b3e63adabdb020077 (patch)
tree9e8950e0acc8fb7531fa60ce8c0321a5b60c335a /scene/2d/navigation_polygon.h
parent4d2198110b4af7f203eeef95697255569e49bce7 (diff)
parenta0ee5cc3531786a652ee43d3a57cb69dff34bd70 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
Diffstat (limited to 'scene/2d/navigation_polygon.h')
-rw-r--r--scene/2d/navigation_polygon.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
new file mode 100644
index 0000000000..01307a170b
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+++ b/scene/2d/navigation_polygon.h
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+#ifndef NAVIGATION_POLYGON_H
+#define NAVIGATION_POLYGON_H
+
+#include "scene/2d/node_2d.h"
+
+
+class NavigationPolygon : public Resource {
+
+ OBJ_TYPE( NavigationPolygon, Resource );
+
+ DVector<Vector2> vertices;
+ struct Polygon {
+ Vector<int> indices;
+ };
+ Vector<Polygon> polygons;
+ Vector< DVector<Vector2> > outlines;
+
+protected:
+
+ static void _bind_methods();
+
+ void _set_polygons(const Array& p_array);
+ Array _get_polygons() const;
+
+ void _set_outlines(const Array& p_array);
+ Array _get_outlines() const;
+
+public:
+
+
+
+ void set_vertices(const DVector<Vector2>& p_vertices);
+ DVector<Vector2> get_vertices() const;
+
+ void add_polygon(const Vector<int>& p_polygon);
+ int get_polygon_count() const;
+
+ void add_outline(const DVector<Vector2>& p_outline);
+ void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index);
+ void set_outline(int p_idx,const DVector<Vector2>& p_outline);
+ DVector<Vector2> get_outline(int p_idx) const;
+ void remove_outline(int p_idx);
+ int get_outline_count() const;
+
+ void clear_outlines();
+ void make_polygons_from_outlines();
+
+ Vector<int> get_polygon(int p_idx);
+ void clear_polygons();
+
+ NavigationPolygon();
+};
+
+
+class Navigation2D;
+
+class NavigationPolygonInstance : public Node2D {
+
+ OBJ_TYPE(NavigationPolygonInstance,Node2D);
+
+ bool enabled;
+ int nav_id;
+ Navigation2D *navigation;
+ Ref<NavigationPolygon> navpoly;
+
+ void _navpoly_changed();
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly);
+ Ref<NavigationPolygon> get_navigation_polygon() const;
+
+ NavigationPolygonInstance();
+};
+
+
+#endif // NAVIGATIONPOLYGON_H