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author | fogine <7884288+fogine@users.noreply.github.com> | 2019-08-21 18:55:21 +0200 |
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committer | fogine <7884288+fogine@users.noreply.github.com> | 2019-08-21 22:22:18 +0200 |
commit | e0df9de0cb307b415e23a5157092eb5c8334c6b0 (patch) | |
tree | 31a7d927a17358d1bf1076b5c71e0cda72cb5227 /scene/2d/navigation_polygon.cpp | |
parent | 3bd49dabfa909187d514e018ff7c60339e343c71 (diff) |
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
Diffstat (limited to 'scene/2d/navigation_polygon.cpp')
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