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authorsmix8 <52464204+smix8@users.noreply.github.com>2022-12-06 23:32:11 +0100
committersmix8 <52464204+smix8@users.noreply.github.com>2023-01-26 18:19:03 +0100
commitbf1571979cd3cd90b2b5c4581b2947450aa4cd9d (patch)
treec47b8ff57f6fb444e9f4c57d259f6fdcad7f218e /scene/2d/navigation_agent_2d.h
parenta3a42159e31db27f8ae7c1ecad6a9ed417cb05de (diff)
Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
Diffstat (limited to 'scene/2d/navigation_agent_2d.h')
-rw-r--r--scene/2d/navigation_agent_2d.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 190a2fcbda..9787bb1bdb 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -60,7 +60,7 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 100.0;
- Vector2 target_location;
+ Vector2 target_position;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters2D> navigation_query;
Ref<NavigationPathQueryResult2D> navigation_result;
@@ -143,10 +143,10 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector2 p_location);
- Vector2 get_target_location() const;
+ void set_target_position(Vector2 p_position);
+ Vector2 get_target_position() const;
- Vector2 get_next_location();
+ Vector2 get_next_path_position();
Ref<NavigationPathQueryResult2D> get_current_navigation_result() const {
return navigation_result;
@@ -162,7 +162,7 @@ public:
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector2 get_final_location();
+ Vector2 get_final_position();
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);