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authorsmix8 <52464204+smix8@users.noreply.github.com>2023-03-12 02:36:16 +0100
committerYuri Sizov <yuris@humnom.net>2023-03-16 16:45:07 +0100
commitbea2da94da07b5cda93b59e2293ac0edde7e6aa5 (patch)
tree074d8ad86c8157db6ae311111bbe677b364c847d /scene/2d/navigation_agent_2d.h
parentc6a704af2cc6b0bef66c61c83247aa65e6a664ef (diff)
Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering. (cherry picked from commit f6a10c0565e32e0170bcce71635d8bad16077d1d)
Diffstat (limited to 'scene/2d/navigation_agent_2d.h')
-rw-r--r--scene/2d/navigation_agent_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 1614c70229..97c5d94483 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -76,7 +76,7 @@ class NavigationAgent2D : public Node {
// Debug properties for exposed bindings
bool debug_enabled = false;
float debug_path_custom_point_size = 4.0;
- float debug_path_custom_line_width = 1.0;
+ float debug_path_custom_line_width = -1.0;
bool debug_use_custom = false;
Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
#ifdef DEBUG_ENABLED