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authorRémi Verschelde <rverschelde@gmail.com>2022-07-21 15:15:54 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-08 10:00:02 +0200
commitc2c659db326591519d451d368c4e33c78bb9c1fa (patch)
tree3c93bbc143612aa2d5487b9c0918b74629bdd714 /scene/2d/navigation_agent_2d.cpp
parent69233093d7e6479b5130bf2c39cbf464a6809c1b (diff)
SCons: Refactor LTO options with `lto=<none|thin|full>`
Adds support for LTO on macOS and Android. We don't have much experience with LTO on these platforms so for now we keep it disabled by default even when `production=yes` is set. Similarly for iOS where we ship object files for the user to link in Xcode so LTO makes builds extremely slow to link. `production=yes` defaults to full LTO. ThinLTO is much faster for LLVM-based compilers but seems to produce bigger binaries (at least for the Web platform).
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