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authorDominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>2020-02-25 23:43:59 +0100
committerDominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>2020-02-25 23:43:59 +0100
commit51cbf414fc133ba3d5e7156effb13c5384c92ebb (patch)
treef87d17163b5f40358b1d9f1c8d38839a18c14b85 /scene/2d/navigation_2d.h
parent2d980f6f13cc761c1eb9329e7eaeba5e9d1a9b37 (diff)
Added missing destructor for Navigation2D
Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub Partialy covers #36537
Diffstat (limited to 'scene/2d/navigation_2d.h')
-rw-r--r--scene/2d/navigation_2d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
index 16e20d8f9b..5520f5006e 100644
--- a/scene/2d/navigation_2d.h
+++ b/scene/2d/navigation_2d.h
@@ -66,6 +66,7 @@ public:
RID get_closest_point_owner(const Vector2 &p_point) const;
Navigation2D();
+ ~Navigation2D();
};
#endif // NAVIGATION_2D_H