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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-24 21:30:46 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-24 21:40:31 +0200 |
commit | f34c8015cb283737764af480a1689edd9e8b6776 (patch) | |
tree | 9ada53c73c15a2a925f413ad916c6ec009d9e9ef /scene/2d/navigation_2d.cpp | |
parent | ab932bb675f7966b94c46da76ca822ebbf24ddd2 (diff) |
Area2D: Fix argument type of body_* signals
Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.
Also updated docs.
Fixes #27076.
Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739.
Diffstat (limited to 'scene/2d/navigation_2d.cpp')
0 files changed, 0 insertions, 0 deletions